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Global Gaming Market Driver and Trends 2016 Analysis and Forecasts to 2020

Monday, October 3, 2016 1:25
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(Before It's News) adds “Global Gaming Market 2016-2020” new report to its research database. The report spread across 64 pages with table and figures in it.

The Report analysts forecast the global gaming market to grow at a CAGR of 6.42% during the period 2016-2020.

Earlier, gaming was limited to board games and handheld video games. The growing popularity of PCs and electronic devices aided by the increased internet penetration has led to the development and commercialization of games. Consumers are now heavily dependent on interactive entertainment such as video games. Video games are electronic games that require a video interface for human interaction. Video devices may vary depending on the game. These devices/screens include TVs, PC monitors, and mobile displays. Depending on the type of screen, the market is segmented by type of device.

Browse full table of contents and data tables at

The report covers the present scenario and the growth prospects of the global gaming market for 2016-2020. To calculate the market size, the report considers the revenue generated from consumers spending on playing games.

The market is divided into the following segments based on geography:

The Report Global Gaming Market 2016-2020, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Request a sample copy at

Key vendors
 Activision Blizzard
 Electronic Arts
 Microsoft Studios

Other prominent vendors
 GungHo Entertainment
 King Digital Entertainment
 Namco Bandai
 Square Enix
 Take-Two Interactive
 Telltale Games
 Ubisoft Entertainment

Market driver
 Growth in global e-sports market
 For a full, detailed list, view our report

Market challenge
 Concerns associated with piracy
 For a full, detailed list, view our report

Market trend
 Increased penetration of VR headsets
 For a full, detailed list, view our report

Key questions answered in this report
 What will the market size be in 2020 and what will the growth rate be?
 What are the key market trends?
 What is driving this market?
 What are the challenges to market growth?
 Who are the key vendors in this market space?
 What are the market opportunities and threats faced by the key vendors?
 What are the strengths and weaknesses of the key vendors?

Inquiry before Buying at

To receive personalized assistance, write to us @ with the report title in the subject line along with your questions or call us at +1 866-764-2150


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