The Global IFE Market to grow at a CAGR of 13% during the period 2016-2020.The Global In-flight Entertainment Industry report covers the present scenario and the growth prospects of the In-flight Entertainment for 2016-2020. To calculate the market size, the report considers both the direct revenue and the indirect revenue of the vendors.
Globally, airlines are seeking to retrofit their aircraft with the latest technological upgrades for cost-effective operational efficiency and increased life span. Different upgrading, retrofitting, and modernizing functions are performed on avionics, IFEs, and aircraft cabin interiors (food storage equipment, seats, galley, windshields and lavatory, windows, and aerodynamic retrofit) depending on the aircraft type.
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One such upgrade is the installation of in-flight entertainment (IFE) systems that provides entertainment facilities to passengers during their air travel. Although primarily equipped in full-service carriers, these systems are being adopted by budget carriers due to increased demand from passengers.
The report provides a basic overview of the In-flight Entertainment including definitions, classifications, applications and market Sales chain structure. The In-flight Entertainment report enlists several important factors, starting from the basics to advanced market intelligence which play a crucial part in strategizing.
In-flight Entertainment Industry Opportunities:
With a purpose of enlightening new entrants about the possibilities in this market, this report investigates new project feasibility. Various details about the manufacturing process such as market drivers, impact of drivers, market challenges and impact of drivers and challenges, market trends, vendor landscape analysis and so on, is discussed in the report.
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Key players in In-flight Entertainment 2016-2020
• Global Eagle Entertainment
• Lufthansa Systems
• Panasonic Avionics Corp.
• Rockwell Collins
• Thales Group
• Zodiac Aerospace
Other prominent vendors
And Many More…
The In-flight Entertainment is divided into the following segments based on geography:
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In the end, the report makes some important proposals for a new project of In-flight Entertainment Industry before evaluating its feasibility. Overall, the report provides an in-depth insight of 2016-2020 global In-flight Entertainment industry covering all important parameters.
• New developments in upgrading technology
• Issues with system safety and regulation
• Improved connectivity options with new satellite networks
Key questions answered in this In-flight Entertainment report
• What will the market size be in 2020 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?
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