Visitors Now:
Total Visits:
Total Stories:
Profile image
Story Views

Now:
Last Hour:
Last 24 Hours:
Total:

Virtual Reality Headsets Market Segments Based on Geography, Key Players, Driver, Market Challenge, Market Trend 2022

Friday, October 28, 2016 2:41
% of readers think this story is Fact. Add your two cents.

(Before It's News)

Segments for Virtual Reality Headsets Market:

Global Virtual Reality Headsets Market can be segmented as follows:

Segmentation by Types: Handheld, smartphone enabled, and PC-connected among others.

Segmentation by Component: Head-mounted display, stereo sound system, head motion tracking sensor, controllers, and display screen among others.

Segmentation by Application: consumer electronics, healthcare, games & entertainment, automobile, and education among others.

 

Market Synopsis of Virtual Reality Headsets Market:

Market Scenario:

Virtual reality headset is a device which provides 3D experience while playing games, listening music and watching movies. Virtual reality headsets is been hyped by various organization including hardware and software providers and other IT companies. The major focus area of VR headsets is on games as it provides 3D environment to the players and make it more realistic experience than before.

The major factor that drives the growth of Virtual Reality Headsets market is growing adoption of VR headset in advertising, gaming, automotive industry, growing smartphone market, and increasing technical expertise among vendors and consumers. The Virtual Reality Headsets is being used by military as well as other scientific applications to improve mental and health training programs.

Globally the market for Virtual Reality Headsets market is expected to grow at the CAGR of more than ~35% from 2016 to 2022.

 

“Ask for your specific company profile and country level customization on reports.”

 

Request a Sample Copy @ https://www.marketresearchfuture.com/sample-request/virtual-reality-headsets-market-research-report-global-forecast-to-2022

 

Key Players for Virtual Reality Headsets Market:

Some of the major players in Global Virtual Reality Headsets Market include 

·         Sony Corporation (Japan),

·         Samsung electronics ltd. (South Korea),

·         HTC Corporation (Taiwan),

·         Facebook (U.S.),

·         Google (U.S.),

·         Microsoft Corporation (U.S.),

·         Fove, Inc. (U.S.),

·         Oculus VR, LLC (U.S.),

·         LG Electronics, Inc. (South Korea),

·         Avegant Corporation (U.S.) among others.

 

Regional Analysis of Virtual Reality Headsets Market:

North America is dominating the Global Virtual Reality Headsets Market with the largest market share in the region due to growing investment in technologies and high demand by films, education system and military to develop and improve visual experience and therefore is expected to grow with highest revenue by 2022.  Virtual Reality Headsets Market in Asia-Pacific market is expected to grow at with a highest CAGR due to growing technological advancement in the region.

 

Table of Content

 

1. Report prologue
2.  Introduction
2.1 Definition
2.2 Scope of the study
2.2.1 Research objective
2.2.2 Assumptions
2.2.3 Limitations
2.3 Market structure
3. Research Methodology
3.1 Research process
3.2 Primary research
3.3 Secondary research
3.4 Market size estimation
3.5 Forecast model
4. Market Dynamics
4.1   Drivers
4.2   Restraints
4.3   Opportunities
4.4 Challenges
4.5 Macroeconomic Indicators
5. Market factor analysis
5.1 Value chain analysis/Supply chain analysis
5.2 Porters five forces
5.2.1. Bargaining Power of suppliers
5.2.2. Bargaining Power of Customer
5.2.3. Intensity of Competitor’s
5.2.4. Threat of New Entrants
5.2.5 Threat of Substitutes
6. Global Virtual Reality Headsets Market: By Type
6.1. Introduction
6.2. Market Sub-segments
6.2.1. Hand-held
6.2.2. Smartphone enabled
6.2.3. PC-connected
6.2.4. Others
7. Global Virtual Reality Headsets Market, by Component

7.1. Introduction
7.2. Market Sub-segments
7.2.1. Head-mounted display
7.2.2. Stereo sound
7.2.3. Head motion tracking sensor
7.2.4. Controllers
7.2.5. Display screen
7.2.6. Others
8. Global Virtual Reality Headsets Market, by Application

Continued…..

 

“Analysis also includes consumption. Import and export data for Regions North America, Europe, China, Japan, Southeast Asia, India.”

 

Browse full report with in depth TOC, Tables, Figures and Companies mentioned @ https://www.marketresearchfuture.com/reports/virtual-reality-headsets-market-research-report-global-forecast-to-2022

 

List of Tables
TABLE 1                GLOBAL VIRTUAL REALITY HEADSETS MARKET (USD BILLION)
TABLE 2                GLOBAL VIRTUAL REALITY HEADSETS MARKET, BY TYPES
TABLE 3                GLOBAL HANDHELD MARKETS, BY REGION
TABLE 4                GLOBAL SMARTPHONE ENABLED MARKET, BY REGION
TABLE 5                GLOBAL PC-CONNECTED MARKETS, BY REGION
TABLE 6                GLOBAL OTHERS MARKET, BY REGION
TABLE 7                GLOBAL VIRTUAL REALITY HEADSETS MARKET, BY APPLICATION
TABLE 8               GLOBAL CONSUMER ELECTRONICS MARKET, BY REGION
TABLE 9               GLOBAL HEALTHCARE MARKET, BY REGION
TABLE 10             GLOBAL GAMES & ENTERTAINMENT MARKET, BY REGION
TABLE 11              GLOBAL AUTOMOBILE MARKET, BY REGION
TABLE 12             GLOBAL EDUCATION MARKET, BY REGION
TABLE 13             GLOBAL OTHERS MARKET, BY REGION
TABLE 14              GLOBAL VIRTUAL REALITY HEADSETS MARKET, BY REGION
TABLE 15              NORTH AMERICA VIRTUAL REALITY HEADSETS MARKET, BY COUNTRY
TABLE 16              NORTH AMERICA VIRTUAL REALITY HEADSETS MARKET, BY TYPES
TABLE 17              NORTH AMERICA VIRTUAL REALITY HEADSETS MARKET, BY APPLICATION
TABLE 18              U.S.  VIRTUAL REALITY HEADSETS MARKET, BY TYPES
TABLE 19              U.S.  VIRTUAL REALITY HEADSETS MARKET, BY APPLICATION
TABLE 20              CANADA VIRTUAL REALITY HEADSETS MARKET, BY TYPES
TABLE 21              CANADA VIRTUAL REALITY HEADSETS MARKET, BY APPLICATION
TABLE 22            EUROPE VIRTUAL REALITY HEADSETS MARKET, BY COUNTRY

Continued…..

 

Target Audience:

  • Virtual Reality Headsets vendors
  • Mobile application providers
  • Gaming industry
  • Education industry
  • Research and consulting firms
  • Resellers & Distributors

 

List of Figures

FIGURE 1             RESEARCH PROCESS
FIGURE 2             DRIVERS OF GLOBAL VIRTUAL REALITY HEADSETS MARKET
FIGURE 3             GLOBAL VIRTUAL REALITY HEADSETS MARKET: BY TYPES (%)
FIGURE 4             GLOBAL VIRTUAL REALITY HEADSETS MARKET: BY APPLICATION (%)
FIGURE 5             GLOBAL VIRTUAL REALITY HEADSETS MARKET SHARE BY REGION (2016 & 2022)
FIGURE 6             NORTH AMERICA VIRTUAL REALITY HEADSETS MARKET, BY TYPES (%)
FIGURE 7          NORTH AMERICA VIRTUAL REALITY HEADSETS MARKET, BY APPLICATION (%)
FIGURE 8             NORTH AMERICA VIRTUAL REALITY HEADSETS MARKET SHARE BY COUNTRY (2016 & 2022) (%)
FIGURE 9             EUROPE VIRTUAL REALITY HEADSETS MARKET, BY TYPES (%)
FIGURE 10          EUROPE VIRTUAL REALITY HEADSETS MARKET, BY APPLICATION (%)
FIGURE 11           EUROPE VIRTUAL REALITY HEADSETS MARKET SHARE BY COUNTRY (2016 & 2022) (%)
FIGURE 12           ASIA-PACIFIC VIRTUAL REALITY HEADSETS MARKET, BY TYPES (%)
FIGURE 13           ASIA-PACIFIC VIRTUAL REALITY HEADSETS MARKET, BY APPLICATION (%)

Continued……….

 

Purchase a License Copy @ https://www.marketresearchfuture.com/checkout?currency=one_user-USD&report_id=1714

 

Reasons to Purchase this report:

From an insight perspective, this research report has focused on various levels of analyses—industry analysis (industry trends), market share analysis of top players, supply chain analysis, and company profiles, which together comprise and discuss the basic views on the competitive landscape, emerging and high-growth segments of the Global Virtual Reality Headsets Market.  high-growth regions, and market drivers, restraints, and opportunities.

 

Related Report

Global Bluetooth in Automotive Market Research Report – Forecast to 2027

 

About Market Research Future:

At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.

Contact:

Ruwin Mendez

Market Research Future

Office No. 528, Amanora Chambers

Magarpatta Road, Hadapsar,

Pune – 411028

Maharashtra, India

+1 (339) 368 6938

Email: sales@marketresearchfuture.com

Report abuse

Comments

Your Comments
Question   Razz  Sad   Evil  Exclaim  Smile  Redface  Biggrin  Surprised  Eek   Confused   Cool  LOL   Mad   Twisted  Rolleyes   Wink  Idea  Arrow  Neutral  Cry   Mr. Green

Top Stories
Recent Stories

Register

Newsletter

Email this story
Email this story

If you really want to ban this commenter, please write down the reason:

If you really want to disable all recommended stories, click on OK button. After that, you will be redirect to your options page.