Visitors Now:
Total Visits:
Total Stories:
Profile image
Story Views

Now:
Last Hour:
Last 24 Hours:
Total:

Global Augmented Reality Devices Research Report for 2016 set to grow according to forecasts

Tuesday, November 29, 2016 1:51
% of readers think this story is Fact. Add your two cents.

(Before It's News)

Summary

This report studies Augmented Reality Devices in Global market, especially in North America, Europe, China, Japan, Korea and Taiwan, focuses on top manufacturers in global market, with production, price, revenue and market share for each manufacturer, covering 
Wikitude 
Aurasma 
Daqri 
Metaio 
Total Immersion 
HP Aurasma 
Qualcomm 
Marxent 
Blippar 
Catchoom 
Ngrain 
Zappar 

Request a Sample Report @ https://www.wiseguyreports.com/sample-request/782318-global-augmented-reality-devices-market-research-report-2016

Market Segment by Regions, this report splits Global into several key Regions, with production, consumption, revenue, market share and growth rate of Augmented Reality Devices in these regions, from 2011 to 2021 (forecast), like 
North America 
Europe 
China 
Japan 
Korea 
Taiwan 

Split by product type, with production, revenue, price, market share and growth rate of each type, can be divided into 
Mobile Device Based 
Wearable Type 
Video Spatial Display Type 

Split by application, this report focuses on consumption, market share and growth rate of Augmented Reality Devices in each application, can be divided into 
Education and training 
Video games 
Fine arts 
Heritage and archaeology 
Architectural design

At any Query @ https://www.wiseguyreports.com/enquiry/782318-global-augmented-reality-devices-market-research-report-2016

Table of Contents

Global Augmented Reality Devices Market Research Report 2016 
1 Augmented Reality Devices Market Overview 

1.1 Product Overview and Scope of Augmented Reality Devices 
1.2 Augmented Reality Devices Segment by Type 
1.2.1 Global Production Market Share of Augmented Reality Devices by Type in 2015 
1.2.2 Mobile Device Based 
1.2.3 Wearable Type 
1.2.4 Video Spatial Display Type 
1.3 Augmented Reality Devices Segment by Application 
1.3.1 Augmented Reality Devices Consumption Market Share by Application in 2015 
1.3.2 Education and training 
1.3.3 Video games 
1.3.4 Fine arts 
1.3.5 Heritage and archaeology 
1.3.6 Architectural design 
1.4 Augmented Reality Devices Market by Region 
1.4.1 North America Status and Prospect (2011-2021) 
1.4.2 Europe Status and Prospect (2011-2021) 
1.4.3 China Status and Prospect (2011-2021) 
1.4.4 Japan Status and Prospect (2011-2021) 
1.4.5 Korea Status and Prospect (2011-2021) 
1.4.6 Taiwan Status and Prospect (2011-2021) 
1.5 Global Market Size (Value) of Augmented Reality Devices (2011-2021)

7 Global Augmented Reality Devices Manufacturers Profiles/Analysis 
7.1 Wikitude 
7.1.1 Company Basic Information, Manufacturing Base and Its Competitors 
7.1.2 Augmented Reality Devices Product Type, Application and Specification 
7.1.2.1 Type I 
7.1.2.2 Type II 
7.1.3 Wikitude Augmented Reality Devices Production, Revenue, Price and Gross Margin (2015 and 2016) 
7.1.4 Main Business/Business Overview 
7.2 Aurasma 
7.2.1 Company Basic Information, Manufacturing Base and Its Competitors 
7.2.2 Augmented Reality Devices Product Type, Application and Specification 
7.2.2.1 Type I 
7.2.2.2 Type II 
7.2.3 Aurasma Augmented Reality Devices Production, Revenue, Price and Gross Margin (2015 and 2016) 
7.2.4 Main Business/Business Overview 
7.3 Daqri 
7.3.1 Company Basic Information, Manufacturing Base and Its Competitors 
7.3.2 Augmented Reality Devices Product Type, Application and Specification 
7.3.2.1 Type I 
7.3.2.2 Type II 
7.3.3 Daqri Augmented Reality Devices Production, Revenue, Price and Gross Margin (2015 and 2016) 
7.3.4 Main Business/Business Overview 
7.4 Metaio 
7.4.1 Company Basic Information, Manufacturing Base and Its Competitors 
7.4.2 Augmented Reality Devices Product Type, Application and Specification 
7.4.2.1 Type I 
7.4.2.2 Type II 
7.4.3 Metaio Augmented Reality Devices Production, Revenue, Price and Gross Margin (2015 and 2016) 
7.4.4 Main Business/Business Overview 
7.5 Total Immersion 
7.5.1 Company Basic Information, Manufacturing Base and Its Competitors 
7.5.2 Augmented Reality Devices Product Type, Application and Specification 
7.5.2.1 Type I 
7.5.2.2 Type II 
7.5.3 Total Immersion Augmented Reality Devices Production, Revenue, Price and Gross Margin (2015 and 2016) 
7.5.4 Main Business/Business Overview 
7.6 HP Aurasma 
7.6.1 Company Basic Information, Manufacturing Base and Its Competitors 
7.6.2 Augmented Reality Devices Product Type, Application and Specification 
7.6.2.1 Type I 
7.6.2.2 Type II 
7.6.3 HP Aurasma Augmented Reality Devices Production, Revenue, Price and Gross Margin (2015 and 2016) 
7.6.4 Main Business/Business Overview 
7.7 Qualcomm 
7.7.1 Company Basic Information, Manufacturing Base and Its Competitors 
7.7.2 Augmented Reality Devices Product Type, Application and Specification 
7.7.2.1 Type I 
7.7.2.2 Type II 
7.7.3 Qualcomm Augmented Reality Devices Production, Revenue, Price and Gross Margin (2015 and 2016) 
7.7.4 Main Business/Business Overview 
7.8 Marxent 
7.8.1 Company Basic Information, Manufacturing Base and Its Competitors 
7.8.2 Augmented Reality Devices Product Type, Application and Specification 
7.8.2.1 Type I 
7.8.2.2 Type II 
7.8.3 Marxent Augmented Reality Devices Production, Revenue, Price and Gross Margin (2015 and 2016) 
7.8.4 Main Business/Business Overview 
7.9 Blippar 
7.9.1 Company Basic Information, Manufacturing Base and Its Competitors 
7.9.2 Augmented Reality Devices Product Type, Application and Specification 
7.9.2.1 Type I 
7.9.2.2 Type II 
7.9.3 Blippar Augmented Reality Devices Production, Revenue, Price and Gross Margin (2015 and 2016) 
7.9.4 Main Business/Business Overview 
7.10 Catchoom 
7.10.1 Company Basic Information, Manufacturing Base and Its Competitors 
7.10.2 Augmented Reality Devices Product Type, Application and Specification 
7.10.2.1 Type I 
7.10.2.2 Type II 
7.10.3 Catchoom Augmented Reality Devices Production, Revenue, Price and Gross Margin (2015 and 2016) 
7.10.4 Main Business/Business Overview 
7.11 Ngrain 
7.12 Zappar

Buy Now This Report @ https://www.wiseguyreports.com/checkout?currency=one_user-USD&report_id=782318

…..Continued

 

Contact Us:

Sales@Wiseguyreports.Com

Ph: +1-646-845-9349 (US)

Ph: +44 208 133 9349 (UK)

Report abuse

Comments

Your Comments
Question   Razz  Sad   Evil  Exclaim  Smile  Redface  Biggrin  Surprised  Eek   Confused   Cool  LOL   Mad   Twisted  Rolleyes   Wink  Idea  Arrow  Neutral  Cry   Mr. Green

Top Stories
Recent Stories

Register

Newsletter

Email this story
Email this story

If you really want to ban this commenter, please write down the reason:

If you really want to disable all recommended stories, click on OK button. After that, you will be redirect to your options page.