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Virtual Reality Device Market 2016 Global Technology,Development,Trends and forecasts to 2021

Sunday, November 20, 2016 22:59
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Summary

This report studies Virtual Reality Device in Global market, especially in North America, Europe, China, Japan, Southeast Asia and India, focuses on top manufacturers in global market, with production, price, revenue and market share for each manufacturer, covering 
FaceBook/Oculus 
Microsoft (HoloLens) 
Google 
Samsung 
HTC vive 
Song 
GoPro 
Jaunt 
Magic leap 
NextVR 
Bubl 
Cast AR 
OSVR 
Matterport 
CryWorks 
Atheer labs 
SoftKinetic 
Jingweidu Technology 
Baofeng Mojing 
ANTVR 
Vr BOX 
Virglass 
TVR 
Sureal 
Dreamerkr

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Market Segment by Regions, this report splits Global into several key Regions, with production, consumption, revenue, market share and growth rate of Virtual Reality Device in these regions, from 2011 to 2021 (forecast), like 
North America 
Europe 
China 
Japan 
Southeast Asia 
India 

Split by product type, with production, revenue, price, market share and growth rate of each type, can be divided into 
Input Devices 
Computer/VR Engine 
Output Devices 

Split by application, this report focuses on consumption, market share and growth rate of Virtual Reality Device in each application, can be divided into 
Education and training 
Video games 
Fine arts 
Heritage and archaeology 
Architectural design

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Table of Contents

Global Virtual Reality Device Market Research Report 2016 
1 Virtual Reality Device Market Overview 

1.1 Product Overview and Scope of Virtual Reality Device 
1.2 Virtual Reality Device Segment by Type 
1.2.1 Global Production Market Share of Virtual Reality Device by Type in 2015 
1.2.2 Input Devices 
1.2.3 Computer/VR Engine 
1.2.4 Output Devices 
1.3 Virtual Reality Device Segment by Application 
1.3.1 Virtual Reality Device Consumption Market Share by Application in 2015 
1.3.2 Education and training 
1.3.3 Video games 
1.3.4 Fine arts 
1.3.5 Heritage and archaeology 
1.3.6 Architectural design 
1.4 Virtual Reality Device Market by Region 
1.4.1 North America Status and Prospect (2011-2021) 
1.4.2 Europe Status and Prospect (2011-2021) 
1.4.3 China Status and Prospect (2011-2021) 
1.4.4 Japan Status and Prospect (2011-2021) 
1.4.5 Southeast Asia Status and Prospect (2011-2021) 
1.4.6 India Status and Prospect (2011-2021) 
1.5 Global Market Size (Value) of Virtual Reality Device (2011-2021)

7 Global Virtual Reality Device Manufacturers Profiles/Analysis 
7.1 FaceBook/Oculus 
7.1.1 Company Basic Information, Manufacturing Base and Its Competitors 
7.1.2 Virtual Reality Device Product Type, Application and Specification 
7.1.2.1 Type I 
7.1.2.2 Type II 
7.1.3 FaceBook/Oculus Virtual Reality Device Production, Revenue, Price and Gross Margin (2015 and 2016) 
7.1.4 Main Business/Business Overview 
7.2 Microsoft (HoloLens) 
7.2.1 Company Basic Information, Manufacturing Base and Its Competitors 
7.2.2 Virtual Reality Device Product Type, Application and Specification 
7.2.2.1 Type I 
7.2.2.2 Type II 
7.2.3 Microsoft (HoloLens) Virtual Reality Device Production, Revenue, Price and Gross Margin (2015 and 2016) 
7.2.4 Main Business/Business Overview 
7.3 Google 
7.3.1 Company Basic Information, Manufacturing Base and Its Competitors 
7.3.2 Virtual Reality Device Product Type, Application and Specification 
7.3.2.1 Type I 
7.3.2.2 Type II 
7.3.3 Google Virtual Reality Device Production, Revenue, Price and Gross Margin (2015 and 2016) 
7.3.4 Main Business/Business Overview 
7.4 Samsung 
7.4.1 Company Basic Information, Manufacturing Base and Its Competitors 
7.4.2 Virtual Reality Device Product Type, Application and Specification 
7.4.2.1 Type I 
7.4.2.2 Type II 
7.4.3 Samsung Virtual Reality Device Production, Revenue, Price and Gross Margin (2015 and 2016) 
7.4.4 Main Business/Business Overview 
7.5 HTC vive 
7.5.1 Company Basic Information, Manufacturing Base and Its Competitors 
7.5.2 Virtual Reality Device Product Type, Application and Specification 
7.5.2.1 Type I 
7.5.2.2 Type II 
7.5.3 HTC vive Virtual Reality Device Production, Revenue, Price and Gross Margin (2015 and 2016) 
7.5.4 Main Business/Business Overview 
7.6 Song 
7.6.1 Company Basic Information, Manufacturing Base and Its Competitors 
7.6.2 Virtual Reality Device Product Type, Application and Specification 
7.6.2.1 Type I 
7.6.2.2 Type II 
7.6.3 Song Virtual Reality Device Production, Revenue, Price and Gross Margin (2015 and 2016) 
7.6.4 Main Business/Business Overview 
7.7 GoPro 
7.7.1 Company Basic Information, Manufacturing Base and Its Competitors 
7.7.2 Virtual Reality Device Product Type, Application and Specification 
7.7.2.1 Type I 
7.7.2.2 Type II 
7.7.3 GoPro Virtual Reality Device Production, Revenue, Price and Gross Margin (2015 and 2016) 
7.7.4 Main Business/Business Overview 
7.8 Jaunt 
7.8.1 Company Basic Information, Manufacturing Base and Its Competitors 
7.8.2 Virtual Reality Device Product Type, Application and Specification 
7.8.2.1 Type I 
7.8.2.2 Type II 
7.8.3 Jaunt Virtual Reality Device Production, Revenue, Price and Gross Margin (2015 and 2016) 
7.8.4 Main Business/Business Overview 
7.9 Magic leap 
7.9.1 Company Basic Information, Manufacturing Base and Its Competitors 
7.9.2 Virtual Reality Device Product Type, Application and Specification 
7.9.2.1 Type I 
7.9.2.2 Type II 
7.9.3 Magic leap Virtual Reality Device Production, Revenue, Price and Gross Margin (2015 and 2016) 
7.9.4 Main Business/Business Overview 
7.10 NextVR 
7.10.1 Company Basic Information, Manufacturing Base and Its Competitors 
7.10.2 Virtual Reality Device Product Type, Application and Specification 
7.10.2.1 Type I 
7.10.2.2 Type II 
7.10.3 NextVR Virtual Reality Device Production, Revenue, Price and Gross Margin (2015 and 2016) 
7.10.4 Main Business/Business Overview 
7.11 Bubl 
7.12 Cast AR 
7.13 OSVR 
7.14 Matterport 
7.15 CryWorks 
7.16 Atheer labs 
7.17 SoftKinetic 
7.18 Jingweidu Technology 
7.19 Baofeng Mojing 
7.20 ANTVR 
7.21 Vr BOX 
7.22 Virglass 
7.23 TVR 
7.24 Sureal 
7.25 Dreamerkr

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