Think Tank War Games Explore Options on Iran Serious Play

What if Iran's hardline leadership emerges from the current confrontations at home strengthened and emboldened? If so, the nuclear issue will be back with a vengeance. And three recent war games focused on the Iranian nuclear weapons issue suggest that the prospects for halting the regime's progress toward nuclear weapons are not good.

 

The games -- conducted by highly respected Western think tanks -- explored various strategies for preventing the Iranian nuclear threat from becoming real. The results, unfortunately, were uniformly negative. Given that these were serious games played by serious people, officials who deal with the nuclear problem as a matter of real policy would be wise to seriously consider their implications.

Purpose and Utility of War Games

Games are strategic planning tools that have proven especially useful in international conflict situations. A war game begins with a defined scenario and evolves through a series of actions to a final situation or outcome. Individuals or teams simulate key decisions by national leaders in a role-playing environment. Meanwhile, an objective, independent team acts as a referee, setting up the initial scenario and adjudicating the play turn by turn. The result is not a prediction of the future but rather a plausible, perhaps even likely, outcome that can be of great value in planning and forecasting.

Wargaming is an alternative to the standard paper assessments fashioned by subject-matter experts, and its unique characteristics convey certain advantages. Games can be highly effective at emulating the dynamic and competitive nature of real-world situations. They also replicate the uncertainty (misunderstanding, miscommunication, misperception, and misrepresentation) that characterizes actual situations. In addition, the compelling and immersive nature of war games often leads to revelatory moments for the participants. All in all, the process of testing complex strategies and decisions in a competitive human gaming environment may be the best we can do short of the real world.

Some caveats are in order. This article is based on limited reporting and data regarding the three games, and certain elements of game play may therefore be missing. Nevertheless, drawing some conclusions from the available information is useful given the important and pressing nature of the Iran nuclear issue.

Iran Games

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PROCUREMENT: Mavericks For Iran

The UAE (United Arab Emirates) have bought a thousand American AGM-65 Maverick air-to-ground missiles. These cost about $160,000 each. The UAE is getting the infrared version, which works well at night or in bad weather. Maverick is a "fire and forget" missile. Once the pilot picks out the target on a TV screen, the missile continues to home in on the designated target without any continued pilot assistance. The 300 kg (660 pound) missile can carry a warhead of up to 138 kg (300 pounds). The UAE will most likely use the Mavericks from their F-16s, which train to attack Iranian targets. MORE




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