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Watership Down, and the Seven People You’ll Meet After the Collapse

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On the surface, Watership Down doesn’t appear to have anything the survival community would be interested in. Told from the perspective of several rabbits that are trying to find a new home, the cartoon is filled with silly characters, and a lot of the same themes you would see in any kids movie. If you get around to watching it though, you’ll see it is a gut wrenching story of survival in a savage world that most modern viewers can’t believe is rated PG.

Based on the novel by Richard Adams, the author wrote the rabbit characters as surrogates for humans and our behaviors. The rabbits have their own social structures, culture, language, religion, and even a mythology that attempts to explain why they are near the bottom of the food chain. Just like any good science fiction or fantasy story, by changing the setting so drastically, the author can tell a very human story about modern society, without the viewers being clouded by their own ideologies and cultural norms.

You may still be wondering what this film has to do with preparedness. With a movie about rabbits living in vastly different circumstances than us, there really aren’t any survival tips to be gleaned from the story, but bear with me. The movie is about these rabbits escaping the destruction of their warren (rabbit colony), setting out into a world filled with traps, predators, and conditions that they have very little control over.

They often face as much danger from members of their own species as they do from their environment (sound familiar?). It’s one of the most apocalyptic films I’ve ever seen, and I’m surprised it has never been categorized under the “Post-Apocalyptic” genre.

What it lacks in survival advice, it makes up for with human advice. The diverse set of characters that we see in the film are really just stand-ins for different human personalities, and there’s a lot to be learned about the kinds of human behaviors that surface in dire situations. Below are the seven characters you are bound to run into when the SHTF. Spoilers ahead.

The Prognosticator

Fiver is one of the stranger characters in the movie. He has the gift of second sight, and it’s his frightening visions that serve to warn the rest of the rabbits in the warren, of the impending disaster that is coming. Most of the rabbits don’t believe him, but he manages to convince a few to flee with him. Of course, his vision eventually does come to fruition and almost none of the rabbits that stayed behind manage to survive.

While you probably don’t receive visions of the future, for all intents and purposes, preppers would be considered the prophets of their society after any major collapse. Most preparedness minded folks have a firm pulse on current events, a thorough grasp of reasonable deduction, and some gut instincts for good measure. Altogether, this gives them an often overwhelming awareness of events that may threaten society.

The Mediator

If you take a look at any group of people, whether it’s the workplace, a family, or a group of friends, there’s probably one member that doesn’t stand out in any way, but is crucial to the success of that group. This person is well rounded, but usually doesn’t have any special ability. They are always working quietly to settle disputes, allay fears, and pick up the slack that others leave behind. They’re usually very good at bringing out the best of every person in the group.

In this case, Hazel would have to be considered the mediator. He’s the main character of the story, and is often seen as the middleman between his strange brother Fiver, and the rest of the rabbits who don’t understand him. His ability to bring a diverse set of personalities together under such stressful circumstances, eventually brings him into a leadership position in the group.

The Lemming

Known only as the Chief Rabbit in the movie, he is the leader of the warren that the main characters flee from. He’s really only concerned with maintaining the status quo, even in the face of certain death. You could say he suffers from denial and normalcy bias. I was tempted to call him a tyrant, but I think he still wants what’s best for the warren, even though he should be in no position to lead them. When Hazel first tells the Chief of his brother’s prophecy, and speaks of how often his brother’s visions turn out to be accurate, he is snubbed instead. Their disagreement doesn’t end there though. Like all good lemmings, they not only don’t accept minority opinions, they often attack them. Anything that threatens the status quo must be punished, even if it means their own demise.

As the rabbits try to quietly flee the warren under the cover of darkness, he sends one of his goons to stop them. They’re told “You’re all under arrest, for spreading dissension, and inciting mutiny”. They manage to get past him anyway and flee, and the rest of the rabbits that decided to stay with the Chief meet a rather gruesome end. I should also mention that he shares a characteristic with the leaders of the other two warrens shown in the movie. He is, shall we say, “well fed”. I’ll let you decipher the political symbolism behind that.

The Improviser

There’s certain people who have a wonderful knack for thinking on their feet. For some reason they are always able to distance themselves from the urgency of any situation, and have a clarity of thought that allows them to solve problems while others are panicking. If you ever have the rare opportunity to see someone pull this off, you’ll never forget it. Some people aren’t even aware they have this ability if they’ve never been in a dangerous situation.

In this case, Blackberry saves his fellow rabbits several times with his quick thinking. As they flee the warren, some of their members become exhausted and can’t swim across a stream that is in their way. Suddenly they hear a dog approaching, and their fear and urgency tempts the group to leave the weaker members behind. He soon discovers a piece of wood that will help them float across before the dog can catch them. Later on he manages to figure out how to disable a snare that has trapped one of their friends, and he just barely escapes with his life.

The Sell Out

Eventually, Hazel and his companions are too exhausted to continue, and are lucky enough to stumble upon another warren of rabbits. Their “leader” is named Cowslip, and he offers them shelter in his home, assuring them that they have plenty of empty burrows at their disposal. As Fiver points out, something isn’t right about this place. The warren is almost completely empty, and the remaining residents never give a reasonable explanation for it.

Despite their small population, they always have an abundance of food to give to their new guests. Cowslip himself reeks of decadence and domestication. In the book he is described as “princely”. In the movie he is obviously well fed and pampered. He loves to wax poetic in an effeminate, blasé voice, and appears to be a bit of a nihilist. Their surplus of food has left them with all the time in the world to appreciate art and culture, but has left them with poor survival skills (I can’t think of a better way to describe mainstream America).

When Bigwig is caught in a snare, Cowslip refuses to help. After he is rescued by Blackberry, the others figure out the true nature of this warren. The humans from a nearby farm are feeding the rabbits to fatten them up and maintain their numbers, followed by trapping and eating them on an ‘as needed’ basis. Cowslip and his companions begrudgingly accept their controlled lives, in exchange for the food that is provided by the humans. Their warren only has the illusion of being a wild and free place, when in reality, the rabbits living there are so domesticated by human hands, they don’t need even need cages to imprison them. They march to their deaths willingly, if it means they’ll receive a free ride along the way. This is why Hazel and his friends were allowed to stay in their warren. Having unwitting rabbits around gives them lower odds of being snared.

The Tyrant

One of the last warrens that is encountered in the movie, is led by a character that is only referred to as “The General”. The book describes his history in detail. He was at one time, caged by humans, and eventually escaped before finding a new warren. There he managed to kill their leaders, and take over the warren for himself. He has turned it into a brutal, militaristic society that eventually went on to conquer several other warrens nearby.

He treats the female members like second class citizens, and the men are sent out on military patrols to maintain his rule, protect the warren, and keep anyone from escaping. The movie shows in graphic detail what happened to one member named Blackavar, who attempted escape. After he was caught, The General had him “marked” by being clawed, bitten, and having his ears chewed to pieces. He’s never allowed to see the surface of the burrow, and has been cowed into submission.

You’ll meet your fair share of petty, delusional tyrants after the collapse. Heck, there’s enough of them roaming around now to clog a sewer. They’re shrewd and dangerous, and are only concerned with advancing their own goals. They’ll hurt you in any way they can if you get in their way, and if they fall, they’ll take all of their followers down with them. And sometimes, there’s only one way to stop a tyrant…

The Warrior

Originally a faithful lieutenant of the Chief Rabbit, Bigwig decided to flee the warren with Hazel and the others. Ultimately he helps them escape. Time and again he survives situations that would be fatal to most, including being trapped in the snare at Cowslip’s warren. He never fails to put his life on the line for the rest of the group, and uses his cunning to fight foes that are far stronger than him.

By the end of the movie he manages to infiltrate The General’s warren, and free several of their members, including Blackavar. The General then leads a raid against Hazel’s group, hoping to kill Bigwig and punish the rabbits he freed. After barricading all of the weaker rabbits together, he takes a final stand against The General by placing himself between him and some of the weaker rabbits. He hides himself under a layer of dirt and manages to surprise The General, engaging in a bloody fight to protect his friends. He eventually defeats him, and drives him and his lackeys out of their burrow.

This buys enough time for Hazel and his pals to reach a nearby farm, and chew off the leash of a vicious dog. They flee back home and let the dog chase them straight into The General’s forces. This leads to a final climactic battle that ends with the dog savagely killing The General and his minions.

It was a pretty horrendous scene.

Overall, Watership Down is a remarkable story of survival that reveals quite a bit about the human condition. Despite being a cartoon, the story doesn’t pander or insult the intelligence of adult audiences, and the plot seems to line up with the kinds of scenarios that many survivalists believe we will soon be facing.

At it’s root, it’s really a story about refugees fleeing the total destruction of their society. The characters aren’t just trying to find a new home and avoid the traps and predators that are found along the way. They’re trying to escape from the tyranny and temptations of a broken world, and they manage to find freedom and decency in a place that is isolated from the rest of that world.

I doubt any major studio would have the guts to make such a graphic and principled cartoon for kids today. If you’d like you or your family to see it, there’s a free version on Veoh.com, and some outrageously expensive dvd’s on Amazon. Though I wouldn’t show it any children unless you feel they are mature enough to handle the content.

As a final warning, if you watch this movie, you’ll never be able to listen to “Bright Eyes” again without tearing up. I’m a real tough guy, I swear.

images provided by Watership Down Wiki

 

Joshua Krause was born and raised in the Bay Area. He is a writer and researcher focused on principles of self-sufficiency and liberty at Ready Nutrition. You can follow Joshua’s work at our Facebook page or on his personal Twitter.

Joshua’s website is Strange Danger

This information has been made available by Ready Nutrition

Originally published August 10th, 2014


Source: http://readynutrition.com/resources/watership-down-and-the-seven-people-youll-meet-after-the-collapse_10082014/


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    • UberNuts

      Ah, Watership Down. I have a great affection for this animated British movie because it is set in the South Downs, where I played and where I grew up as a young one.
      It was also the first movie to make me cry and cry – and cry.
      Art Garfunkul’s theme song always makes me well-up. Even though, after almost 40 years, it’s pretty lame.
      Great take on the story.
      I see it with fresh-eyes! Thank you.

    • Dustdevil

      Actually, Watership Down does NOT cover all of a ‘survival situation’, only a piece of the start of an ‘apocalyptic’ event.

      You not only have the cliche’s here of what most survival movies are formed from (apply your titles to Walking Dead, and you’ll quickly see ‘The General’ represented as ‘The Governor’, etc.), but you are missing KEY PLAYERS that in real survival, you always see happen:

      1. The Usurper
      They aren’t the leader of the resistance group, they don’t want the lead. They far-more enjoy second-guessing the leader, any chance they can, and causing constant dissension in the survival group. They normally cause a group split and constantly try for ‘general consensus mutiny’ without a ‘set leader’ for such mutiny. Their idea is ‘rule by consensus’ (where they can constantly influence it), not ‘rule by fair lead’. These guys are more deadly than walking into a machine gun nest. Shoot them, as soon as they materialize.

      2. The Rambo
      This guy would rather fight than flee. His ‘fight or flee’ meter is stuck deep in the ‘fight or fight’ mode. He will take you into fights, battles and bad events that you could easily avoid. He will volunteer for watch, abandon his post to go out on recon missions of his own making, he will raid others, and generally drive your group mad with visions of building empire through constant tactical assault actions. While he may have worked SWAT once in his life, he more likely was a Halo3 player before it all fell, and was an excellent couch-Cheetos warrior 1st class then. Again, this person is a victim of their own grandeur. Kick them out of your group at first-chance.

      3. The Passivist Leader
      A great example of a passivist leader is someone who would rather surrender (constantly) to anyone, any power, any force that they think will protect them and do the job for them, than the group could actually do for itself. He may actually be the result of POINT 1 happening, or may be a reverend, grandfather, or other who doesn’t see violence as a path. Don’t worry about this group problem – if you have it, you won’t last long anyhow. Take the rabbit’s path and leave the group – quick-like!

      4. The Inquisitor – (a religious variant of ‘The General’ – they are the same, treat them as such)

      5. The Weasel
      This person borders between ‘sticky-fingers’ self-centered and actual clinical Kleptomaniacy. The movies and stories normally paint this character in a good light, but in survival, this person is right there with starvation and gangrene as something you DO NOT WANT, and CAN NOT USE, no matter how it is applied. He will steal food from the group for himself, he will take guns, ammunition, and more; only because his insane self-centeredness saw that he wanted or thought he needed it. Many times, this person will take a whim, wait until your camp is asleep for the night, and not only take the best food and weapons for himself, but decide you are too stupid to stay with you, and will take off without you. Though you will most-often find his corpse within a few days of your last camp when you saw him, you will never see your missing food, gear or weapons again. Why? Because another group that he tried to join up with, saw him for what he was – and exterminated the vermin as you should have done. They have your gear and weapons, but you need to leave them alone. They are smarter than you are, they killed the vermin that disarmed you and left you starving.
      Then again, it could have come out worse. Many weasels will kill everyone sleeping in your camp, before they leave with your gear, to start with.

      6. The ‘Rapist-Emperor’
      This guy is more than bad news, he’s Satan in survival gear. You may have him as a group member, or powers-forbid, he may even become your leader (special note on how POINT 1 can lead the guy into POINT 6).
      This guy (or even gal) may choose to pick a few ‘fair people’ as ‘playmates’, and demand ‘favors’ for ‘continued support and food’. The last thing that any rag-tag survival group needs is this tyrant, a modification of ‘The General’, to build his own victim’s horde concubine group. Without fail, this guy only leaves by way of his own death (leave him alive and kick him out, and he’ll come back into your camp 3-days later and kill you all in your sleep). This guy likes weak groups, young groups, and may even start off as ‘the Flaterer’ (again, variant of POINT 1) before turning into ‘The Rapist-Emperor’ (variant of ‘The General’).

      7. The Policeman
      This guy is stuck on ‘punishment by law’, and will normally choose not to only be a policeman at some point for the group, but if given sufficient leeway, will try his hand at also being judge and executioner at some point, if you let him. All his actions are judged in his own mind, by some mode of ‘right and wrong’, though you may disagree with it. If caught early enough, you MIGHT be able to shout this guy down as a group and explain to him that ‘no one elected him judge’, that he can either ‘join as a team member, or leave as an individual’, but if you let this continue, no amount of shouting will get you what you need – him to fire himself as judge jury and executioner for you all. In the end, only he does right – and you all must be appropriately punished.

      8. The Judge
      A really harsh version of ‘The General’ that normally comes out of the previous POINT 7 above. Don’t let it go this far, or you have a real problem on your hands, that you might not ever escape alive. You will be judged by one, sentenced by one, executed by one, and boy will your feelings be hurt when all your friends stand there silently while you are hung from a tree by this nut, while no one has the courage to say anything to stop him – for fear they will join you.

      Yeah, there’s a lot of nuts out there – and as I’ve always said, it’s a LOT BETTER to ‘practice survival camping’ with your planned group of friends now, than to wait until you are there to find out that they are ‘Survival Campzilla’ when you don’t need them to be.

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