he 3D Motion Capture market size to grow from USD 112 million in 2016 to USD 204 million by 2022, at a Compound Annual Growth Rate (CAGR) of 10.3% during the forecast period. The major factors that are expected to be driving the market are demand for high quality 3D animations, reduction in the implementation cost of 3D motion capture systems, technological innovations in computer vision technology and real-time data with exceptional spatial and temporal accuracy. The objective of the report is to define, describe, and forecast the market size based on system, type, application, and region.
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Optical 3D motion capture system by system is expected to hold the largest share during the forecast period
The market for optical 3D motion capture system has the largest market share due to the growing investments in the development of film studios and live shows. At present, the markerless-based optical systems are gaining traction because few players, such as Organic Motion (US) and Perception Neuron (China), have raised a considerable amount of funds for the purpose of acquisition and product development in the market.
3D motion capture system Market by type, the software segment to record the highest CAGR during the forecast period
On the basis of type, the 3D motion capture market has been segmented into hardware, software, and services. The software is expected to grow at the highest rate during the forecast period. The Nexus, Blade, MotionBuilder, iPi Motion Capture software, Cortex, Qualisys Track Manager, and Pegasus are some of the software available in the market, which increases the adoption of 3D motion capture systems by most of the professional animators, film producers as well as students for motion capture and tracking.
Market Dynamics : 3D Motion Capture Market
Driver: Demand for high quality 3D animation
3D motion capture systems are being used in a wide range of application areas such as film production, gaming, medical device tracking, rehabilitation, vehicle tracking, and robotics. In these application areas, 3D animation plays a significant role and has a huge demand due to its precision tracking capabilities to detect the motion of people and objects. Moreover, 3D motion captures the facial expression and body movements of a person for animation purposes. The desired quality level required for detecting the facial expressions and movement of the body is high. Hence, 3D motion capture vendors focus on developing 3D motion capture systems with high quality 3D animation capabilities. For instance, in February 2017, Motus Digital LLC (U.S.) launched UE4 Mocap Animation Packs, which contains Blueprints and Animation Controllers. MoCap Animation Packs have various in-built animation such as standing, walking, running, jogging, and transitions. Each animation has been edited, looped and pose-matched, with in-place and traveling variations.
Restraint: Specific Hardware and Software Programs are Required for Data Processing
The motion capture systems comprise hardware and software for recording the movement of objects. Most of the motion capture manufacturers offer software, which is designed for capturing the motion of the person. For instance, Optitrack is one of the divisions of NaturalPoint Inc. (U.S.), offers a content creation software that is designed for a live virtual camera to work directly within the Maya® environment. This software can face constraints if used for small productions. Moreover, the captured images are limited to the capture volume without extra editing of the data. However, after capturing the motion data, the movement and shape of the animated character need post editing via software to obtain a reliable three-dimensional (3D) data.
Opportunity: Growing Use of Cloud-Based Platforms for 3D Motion Capture
Cloud computing is one of the growing applications for 3D motion capture systems. Companies are expected to use this service more frequently to serve their customers effectively as well as provide real-time access to their customers. Once the desired space is captured in high-quality immersive 3D models, the algorithms process the photography and 3D data, thereby providing a dimensionally accurate geometry of the image. This 3D model is hosted on the cloud and images can be worked upon from anywhere and could be shared with anyone. The evolution of software technology is likely to enable users to capture 3D content by using smartphones and tablet that incorporate 3D sensors. Moreover, companies such as Kinatrax (U.S.) are using cloud-based platforms and services to enable real-time access and fast processing of 3D motion capture data for end users.
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