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The Artificial Habitat For Mankind: This Isn’t The End Of The Road - Most Disturbing Presentation Ever: Video

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By Daniel Taylor – Old-Thinker News

Humanity is under attack. Our men are are dying out. The future of mankind is uncertain.

The Global Future 2045 Congress held in Russia early this year discussed the future of humanity amidst a technological revolution. Transhumanist leader Ray Kurzweil was in attendance among other top technology leaders. Maksim Kalashnikov, a Soviet Union apologist, also attended the conference. He warned of the rise of “easily deceived” “barbarians” who’s “…video-game mentality means they could easily start to wreak havoc…” As Svetlana Smetanina reported from the conference, “If the proportion of people like this comes to encompass 50 percent of the Earth’s population, then a new “middle ages” are almost guaranteed.”

This is the discussion taking place among the elite and intelligentsia: What will we do with masses of obsolete people in the wake of the technological revolution? This article examines a few outstanding examples – recently given attention in the media- of what is being done presently, and offers a potential way out of the trap.

Look out over a cityscape and you will likely see a mass of humanity distracted, absorbed in the glowing screens of handheld devices, largely unaware of the approaching crossroads of history. If you are a person of a moral nature, your conscience will tell you to warn them; Empower them and give them information that will help them make the right choice. If you are an elitist with some degree of control over world affairs, you see them as an ugly mass of insects too stupid to possibly comprehend what you have in store for them. In fact, they’re an obstacle to your success. If they’re dumb enough to fall into your traps, they deserve what they get.

To manage these “barbarians” an artificial habitat has been created in which the reward system of our brain is constantly stimulated with artificial forms of satisfaction (television, video games, porn, artificial flavoring, Facebook, etc.) in place of seeking after real partners, real experiences, knowledge, and adventure. It is a real life matrix. We have an artificially induced sense of fulfillment, and deep down we know it is but a shadow of who we could be. This is the scientific attack that we are enduring, and if we become conscious of it we can make the first steps in conquering it.

The scientific dictatorship has studied human nature and biology only to craft psycho-social-biological weapons against the masses. They are designed to over-ride your thought processes with subliminal messages that target your weaknesses. Food and water have also been weaponized.

The elite has created this situation – using corrupt human nature to their advantage – and now points at the demoralized, dulled mass of humanity left in its wake and dares to say that we are a new class of barbarians threatening to destabilize the world. Looking at the fruits of the elites work, we can see exactly what their agenda is. This Business Insider article gives a few disturbing statistics:

-In 2011, young men’s SAT scores were the worst they had been in 40 years.

-Even Hollywood has caught on: films like Failure to Launch, Knocked Up and Jackass mock the ineptitude of this generation.

-Boys account for 70 percent of D’s and F’s given at school.

-Research shows guys aren’t interested in being husbands, fathers or the head of the household.

Additionally, the health of the world is in a state of necrosis. Alarm bells should be going off the world over. According to Johns Hopkins,By 2015, 75% of Adults Will Be Overweight; 41% Will Be Obese.” Autism rates continue to skyrocket. Around one in 88 children is now diagnosed with the disorder. A study published by the Journal of the American Medical Association concluded that as of 1994, properly prescribed and used pharmaceutical drugs accounted for the “…fourth and sixth leading cause of death…” in the United States.

In 1958 Dr. R. Swinburne Clymer exposed the elite’s agenda in his book The Age of Treason, which was subtitled, “Food and Liquids Used as a Medium in Deliberately and Carefully Planned Methods Developed by the Vicious Element of Humanity, for the Mental Deterioration and Moral Debasement of the Mass, as a Means Toward Their Enslavement.”

Dr. Clymer wrote regarding the destruction of man,

“Every vigilant human being should be concerned with several important factors involved: The methods or means by which it is possible to change man’s characteristics as easily as the animal’s. Man is a warrior by nature, the protector of his family, and his own rights and privileges; an individual, a free man… A being who has wrought great things and who, if not interfered with, will do even greater things. This being is to be turned into a lesser female; unable, even unwilling, to defend himself, much less his family or country; becoming a slave…”

The “Animalization of Humankind”

A brave new world is rising, and with it the dehumanization of humanity is accelerating. One reader of Huxley’s timeless 1931 book Brave New World describes the society of Huxley’s future: “The pleasure-seeking society pursues no spiritual experiences or joys, preferring carnal ones. The lack of a religion that seeks a true transcendental understanding helps ensure that the masses of people, upper and lower classes, have no reason to rebel.”

Love and marriage are separated from reproduction in Huxley’s world. Babies are grown in labs while the sterilized masses are encouraged to embrace promiscuity.

In our present world, projections from Deutsche bank state that due to falling fertility rates, “…the human race will no longer be replacing itself by the early 2020s.” Sperm counts are also falling world-wide. Following these trends is what some call the “animalization” of humankind through the increasing prevalence of porn. Brave New World is no longer science fiction.

Roger Howard writes in the Futurist magazine,

“…the animalization of humankind will inevitably have consequences that stretch well beyond the screens upon which we view internet porn. Not only will those who participate in online action be labeled with such terms, but those labels will shape how we see each other. If each of us increasingly sees others more as “animal” than “human,” then it follows that our mutual respect is similarly eroded. Human well-being is traditionally protected by a framework of morals and manners that simply does not protect animals… and human life is sacred in a way that animal life is not.”

The Virtual Skinner Box

Video games are designed with basic human psychology in mind. They dispense virtual goodies for the reward system in your brain, which makes no distinction between the real and virtual worlds. Your mind is hooked in, driving you to press the button inside your own personal skinner box over and over again. Psychologist B. F. Skinner developed the Skinner box as a way to induce certain behaviors in rats through a simple reward system. Video games utilize the same idea of behavior based rewards.

This article summarizes the various ways that video games trap your mind:

“Why do so many of us have that void? Because according to everything expert Malcolm Gladwell, to be satisfied with your job you need three things, and I bet most of you don’t even have two of them:

Autonomy (that is, you have some say in what you do day to day);

Complexity (so it’s not mind-numbing repetition);

Connection Between Effort and Reward (i.e. you actually see the awesome results of your hard work).

Most people, particularly in the young gamer demographics, don’t have this in their jobs or in any aspect of their everyday lives. But the most addictive video games are specifically geared to give us all three… or at least the illusion of all three.”
Eventually, following trends of nanotech and miniaturization, virtual games will be embedded everywhere in the environment dispensing virtual rewards and points to millions of “players”. They will be in your car, on light poles, cereal boxes, walls; Even in your glasses. The question is, who will decide what the rewards are based on? This system has the potential to be the social engineer’s dream come true.
This 2010 presentation explains:

 
Source:  http://www.oldthinkernews.com/



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