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PoE: What Kind of Players Are The Top 1%, 0.1% And 0.01%?

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A lot of discussion lately about how only the top 1% of the player base is affected by change x or the top 0.01% of the player base is affected by change y. I am wondering what Reddit thinks is the “top 1%” or top “0.1%” player, and whether or not GGG should be balancing content for them or not, and who gets a say in how the game is developed. Of course, if you want to poe buy chaos, just make sure to spare some time to join in U4GM.

There’s prob a few hundred thousand ‘active’ players (non-china) at the peak time of the league. So the top 1% would be a few thousand, .1% a few hundred

Topics this frequently comes up on are Leveling 95+, Using Sextants, Crafting, PVP, Racing…I am wondering what Reddit thinks is the “top 1%” or top “0.1%” player

There are only 7220 characters in SC temp that are 95+. Given the assumption of total players, that would mean thats at least the top 3% (since people will often have multiple characters per account)

For things like sextants, i’d guess its somewhere around 5%-10%

Crafting, it depends on what you mean. Talking mirror worth crafts, its a fraction of a percent. ‘Good’ items its prob less than 10%.

PVP: fraction of a percent.

Racing: depends on the ‘race’, short individual races will pull a fraction of a percent. Longer races, like turmoil/mayhem, is prob 20%-30% (just by looking at the ladder for the last one)

For the stereotypical ‘OMG everyone has bisco, HH, barrage lightpoacher etc please nerf GGG’, that would be a few percent to a fraction of a percent, again.

as well as the number of people who play SSF and Hardcore over the League or even Standard.

This numbers are actually somewhat known based on GGG previously disclosing them. Standard is ~20%, HC standard <1%, SC temp is 60%+, HC temp <20%

whether or not GGG should be balancing content for them or not, and who gets a say in how the game is developed.

GGG should be balancing their game based on actual play data combined with common sense, not who whines the loudest. Unfortunately, I doubt this is the case anymore. The last few patches have had some ridiculous changes that would seem impossible to justify other than ‘we just want to’. Often the phrase ‘overwhelming feedback/response’ will pop up along side those as well…

It could be balancing around the top X%, but the top 5% players (maybe more) are almost never effected or the affect is minimal. Honestly don’t know who they are balancing for at this point.



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