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Boo Tube (sorry About That)

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BOO TUBE
(SORRY ABOUT THAT)

Our children will always be our children, even after they grow older and become young adults with lives increasingly separate from our own. We still see them as our kids—most of the time parents never grow out of being parents.

This poses an enormous challenge for parents to step back and give them space as they are learning from their mistakes -their good choices and bad choices. Good parents always want to keep connected and are aware of what their child is doing even when they grow up and leave nest.

Sometimes the angst between parents and children is the tug of war that happens when child, who is trying to find independence, wonders “whose life is it anyway?”

There is often a disconnect between parents who still want to shape their kids into productive grownups, but of course, kids who are determined wish to live their live their own way.

In the meantime, we need to be there when our struggling young pre-teen and post-teen child fails at a certain project, or, has a breakup with someone they care about. It is that time we have to give up the old parent omnipotence and listen rather than try and fix everything. We are told kids can be resilient and sometimes it is not the failure that shapes the child’s character, it is how the child gets up and stands on their own two feet.

There is however, a new type of obstacle most parents are not aware of and children today are exposed to all kinds of dark and occult imagery that does not affect them on a conscious level – but the subconscious can be triggered and can produce vivid nightmares.

Children today are beginning to act out and are open about subjects like who in the music industry are in the Illuminati, drugs, sex, murder, suicide, and occult symbolism.

Within 10 minutes it has been found that a child of two can master the use of an iPad to play games and watch animated cartoons. They are calling these children “APP pupils” or the “APP generation.”

They are the first generation to use handheld digital technology from birth.

According to a Nielsen Study, more than 70 percent of children under 12 use tablets. An additional survey by Common Sense Media, reported by the Christian Science Monitor, discovered that nearly 40 percent of children between the ages of 2 and 4 often found some mobile device in their hands.

Researchers with the Boston University School of Medicine arrived at some very unsettling conclusions about early uses of tablets and iPads.

They said children younger than 30 months cannot learn from television and videos as they do from real-life interactions. And to use a mobile device before that age on tasks that aren’t educational can be “detrimental to the social-emotional development of the child.”

Of particular concern, according to the recommendations, was how such technology could “interfere” with a child’s growing sense of empathy or problem-solving skills. Kids acquire that capacity by playing and interacting with peers and exploring their immediate surroundings. If these devices become the predominant method to calm and distract young children, will they be able to develop their own internal mechanisms of self-regulation?

In the list of parental worries about tablet use: that it will make kids more sedentary and less sociable. There’s also the mystery of just what is happening in a child’s brain while using the device.

The brain develops quickest during the first few years of a child’s life. At birth, the human brain has formed about 2,500 synapses—the connections that allow the brain to pass along signals—per brain cell. That number grows to about 15,000 per brain cell by age 3. In later years, the number decreases.

Research shows that we use only a part of the brain’s ability; this is why a planned program of early stimulation and brain triggering can be purposely done, to encourage children to begin using this normally “unused portion” of the brain.

Many of these who study mind control techniques also worry about what is called “theta” programming, with some of the games and entertainment they choose on these tablets. Theta programming is a technique used to embed within the unconscious mind, images, symbols and triggers that will initiate a delayed programmed response of rage, passivity, psycho-kinesis and perceived extra sensory perception.

Some games and videos present innocuous triggers that can create a voluntary Synestheisa—where sounds and images have cognitive relationships. The child will use free association with colors, sounds, and images.

Synesthesia is a remarkable term that covers everything from hearing voices to seeing numbers and patterns – even smelling colors. Synesthesia is quite simply the ability to use sensory perception in order to pick up on triggers, sounds and colors and use them to outsmart an opponent.

Psychological research has demonstrated that synesthetic experiences can have measurable behavioral consequences. For example, numbers can trigger sounds or colors. Another example is something as simple as a honked car horn or even a Disney Song, can trigger the color green. A song like “Mary had a little lamb” can be used to trigger the images of death and trauma. Certain names when uttered can trigger taste sensations or even voices in the head. Some people may even see days the week as colors or numbers. Like Wednesday can be blue or Monday can be red.

Everyday words can be associated with death or violence or can be buried in the subconscious to trigger alterative behaviors.

These alternative behaviors are generating hysteria over satanic possession of a child and even some parents believe that they have seen psycho kinesis in children leading them to believe they have been exposed to witchcraft or that the children are witches themselves.

An alarming rate of Satanic Panic now plagues the United Kingdom. Britain is experiencing an enormous rise in children suffering from accusations of witchcraft and exorcism, which are being reported to the police. A watchdog says there has been “a significant increase” with 60 cases reported so far in 2015.

One incident saw a young boy’s parents throwing him out of their home because they believed he was a “devil child,” while another child had his face bitten by his mother, who believed he was a “witch possessed by evil spirits.”

This is being noted as faith-based abuse.

How are children being misunderstood and what could be some of the causes of this possible mental tinkering that would cause a child to be seen as a devil child?

Could it be that there is correlation between early technology use and exposure that could rewire brains of children to become child “sleepers?”

Earlier in the Summer, Ground Zero reported on the discovery of a creepy dark net video game called Sad Satan, which has been described as disturbing, disgusting and terrifying. Some of the audio from the game was aired on Ground Zero which caused many people distress. However, the game had surfaced on the main internet and we warned people of its arrival and to use caution while playing it.

However, while we were focusing on the Sad Satan game, warning parents to keep their children away, another game meant for young adults called “Five nights at Freddy’s” was showing up on young children’s tablets and iPads.

Five Nights at Freddy’s is a “point-and-click survival horror video game” designed by Scott Cawthon.

The player is a security guard at a pizza parlor who must fight off malfunctioning animatronic animals that look like horror versions of stuffed bears seen in Toy Story, or the Bear Jamboree at Disneyland.

The back story is that several years ago, a pizza parlor (similar to Chuck E. Cheese) was the scene of the disappearance of five children. Soon after, four animatronic animals started to smell, and blood stains appeared around their eyes. The animatronics have free reign of the restaurant during the night so their mechanical parts don’t lock up, but if they happen to come upon a human, they assume he’s out of costume and will stuff him in a spare suit, thereby killing him.

It is the stuffed animals and the Chuck E. Cheese thematic that attracts young kids to play and they are exposed to the horror of the game.

Kids in middle school have been playing it, however, now elementary school kids are being exposed to it—even adults who play it say it is intense and say they feel that they are being mentally triggered by it which adds to the horror.

There have been many conspiracy theories spun about the game. Many have been obsessed with the numbers 8 and 7 after playing the game. There have also been rumors that certain number combinations trigger things in the game. Numbers like 666 and other triple numbers like 888 or 777 or the year 1987.

There is also a phone number you can call that coincidentally was a pizza place in the Netherlands. The number no longer works. The Dutch Pizzeria allegedly was the place where a young boy was being bullied and eventually was pushed into an animatronic bear. The bear’s mouth slammed shut on the boy causing damage to his brain.

The video game is expected to be made into a feature film, with Jim Henson studios creating the plush animatronic animals.

Now the game by itself is frightening, and critics have raved about how scary it can get. Everyone wants a good scare now and again.

But now there are fan films that have been made on You Tube that parody and make light of ultra violence where the plush animatronic teddy bears are brutally cut up, decapitated and shot at.

There are also references to rape, murder, and slowed down phrases that sound similar to the Sad Satan game.

I became aware of these videos when Janine, my partner of 6 years, was noticing her 9 year old son Liam was exposed to the videos. While Liam says he has not played the game, he did express what he felt when he saw the videos and attempted to draw the characters.

Included in the picture is character called, Chica, who says the word “pizza” and several other bears and darker creatures. Liam said that the videos troubled him and with good reason.

It seemed the characters in the dark parody videos had been toyed with and that the videos featuring the bears were sending out trigger phrases – the scenes bounced around and flashed and it also featured Super Mario.

Needless to say the video that is making the rounds is very troubling. It could be presentations of simple mind control “trigger” examples or the very real tool that can trigger certain emotional responses.

These scenes are great for the average horror buff – and for people who like to see violence carried out on innocent teddy bears and chicks, but if young school children are watching this, it could be traumatizing and it should be stressed the game is not for children nor is it marketed to them – it is being shown to them.

The new agenda for the moralistic crusaders is that the internet teaches secular humanism and programs people into believing in conspiracy theories, aliens, and gives a viewing diet of sex, witchcraft and other occult subjects.

While these subjects are found online it is important to be aware of what is being consumed by your children.

If you doubt that the flashing jump scenes and violence does not cause a reaction in children, you may want to go back to 1997 when 12,000 Japanese children came down with various signs and symptoms of illness after watching an episode of a popular animated cartoon, Pokémon. While photosensitive epilepsy was diagnosed in the children, this explanation cannot account for the breadth and pattern of the events that transpired afterward. There were adults and others affected later and doctors concluded that the phenomenon triggered a mass, “Psychogenic Illness.” It literally triggered consensus hysteria and anxiety.

The reaction was brought on by repetitive flashing of scenes and the strobe effect caused by the main character deflecting missiles. This created a photosensitive reaction causing seizures.

There is also the idea that the general fear in the populace created mass hysteria—similar hysteria which has been triggered in England with regard to children being accused of practicing witchcraft or being possessed by the devil.

Text – Check out Ground Zero Radio with Clyde Lewis Live Nightly @ http://www.groundzeromedia.org


Source: http://www.groundzeromedia.org/boo-tube-sorry-about-that/


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