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God of War: Ascension gets Patch to reduce Difficulty during Climax

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It looks amusing in the post that Sony shall be giving pacifiers in their forthcoming shipments meant for retail.

As observed in the recent news talking about Sony Santa Monica yielding to the fans demand for reducing the hard challenges in respect of the video game God of War: Ascension.

Just before the game’s climax sets in, the “Archimedes Trial” the reports have poured in describing the game becomes “too difficult” the gamers have contended in the complaint explaining the reason that absence of check points besides few health drops the gamer has to put in about three hours for arriving at the level.

The response of the game director as seen at Twitter Todd Papy made the announcement that a patch shall be helpful in reduction of the difficulty level.

The Statement says “I personally tuned it. I didn’t mean for it to be so hard. We are looking into patching it…”

To put it simple and clear words, few gamers felt upset since the hard mode appeared to be too hard and there has been demand for change, It is absolutely this time only the team responsible for developing has agreed to implement change.

People can remember a similar situation in respect of the game Final Fantasy XI was nerfed since the gamers were going away since they had to face 24+ hour boss fight. The complete was considered legitimate.

This can be termed an example of highly extreme nature. Recall of memory reveals there was issue of dedicating the whole night on favorite NES games and few times one just came back empty have achieve little or no progress in the game. What followed was spend next night also on the game and may be few more nights like that and finally deciding to get past. It may be recalled people still have fancy to the play the games which they never beat and become a winner at the game.

Continuing for three hours in a climactic struggle to fight on is piddlesticks and in reality there refreshed feeling to be in the series which is unheard of complaint focused on pushing the difficulty factor. People forget that they are engaged in playing the video game titled “God of War” and it is not any “Candy Land”. Think of what can be your expectations?

The often advice offered is if you are not capable of handling the issue of “hard mode” then just do not deicide to play it. When you are expecting from the developers honor you with the things like trophies, and achievement points, in that case there is no point in earning them either? The basis of rewards should not have any relation to the simply putting in time in the game with the expectation of beating it.

The winning of games involve other factors like skill, patience and practice. By inducing streamlined game the gamer misses the gut feeling necessary for getting solid experience and the game becomes cheap in the applicable standards for the entire package. In the past there had been similar criticism for games like: Demon’s Souls, Bayonetta, Devil May Cry and Ninja Gaiden II and these games were of “too hard” category but certainly these games were responsible and delivered the pure and fair challenges with no adulteration pressures of any kind to make them mild to give false enjoyment and recognition to the gamers.


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