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Game Theory – From the Cold War to JADE HELM

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While reading this material please consider the significance of color designation on teams, as in Red and Blue teams. (Red and Blue political parties , Red and Blue lists, Red pill / Blue pill, etc., etc.).  Also consider that there are war gaming scenarios being played out as exercises and drills, on a continuous basis, by all L.E. Agencies, Alphabet Letter Agencies, DHS, FEMA, CDC, and all branches of our military and our allies’ militaries. This data is just another interesting and vital piece of the puzzle to help us more thoroughly understand the machinations of  “the Hidden Hand” behind these seemingly insane global events.  We’re getting to know our enemy.–how-to-run-an-effective-simulation.html


Game Theory – From the Cold War to








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By AL Whitney © copyround 2015

Permission is granted for redistribution if linked to original and AntiCorruption is acknowledged


Since the invention of the computer, the Illuminati (Bilderburgers, etc) have been using them to monitor and control the general population. In their “technical manual”, Silent Weapons for Quiet Wars they stated: “All science is merely a means to an end. The means is knowledge. The end is control. Beyond this remains only one issue: Who will be the beneficiary?”

The GAME THEORY was created by schizophrenic mathematician John Nash.  It was represented as a ‘good thing’ in the film War Games with Matthew Broderick (1983). However, the application of Nash’s theory has had huge and devastating consequences for the American people and the countries the Illuminati chose to invade, such at Vietnam, Iraq and Afghanistan.

The RAND corporation and system’s analysts have participated in a massive social engineering project throughout the country. Their GAME THEORY concepts were inserted into all of our societal institutions. Values such as excellence, honor, compassion and morality have been replaced with monetary motivations because the GAME THEORY requires that numerical values and competition be applied where ever possible.

The following video traces the GAME THEORY from its inception to its most recent application, JADE HELM. Understanding the significance of this information would be greatly enhanced by reading the Air Force Technical Manual, Silent Weapons of Quiet Wars first. Take note of their massive lists of “inputs”.

Convincing any and all employed by the US military to watch this video could conceivable save theirs (and yours) lives. They have unwittingly been indoctrinated into playing a very dangerous war game on behalf of a small group of the world’s most wealthy and nefarious characters, the Illuminati.


Game Theory – Cold War to JADE HELM from AL Whitney on Vimeo.


John Nash died recently in an unusual car crash, which makes one wonder if he was ‘offed’ before he could recognize that the horrific exercise now taking place on American soil, JADE HELM, is a product of his paranoid creation?



Time to expose the Game Theory

Time to Expose the ‘Game Theory’

Posted on April 11, 2015 | 1 Comment

By AL Whitney © copyround 2015

Permission is granted for redistribution if linked to original and AntiCorruption is acknowledged.

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The GAME THEORY – created by a paranoid schizophrenic – was built on a completely false premise and therefore will ultimately fail. The sooner this is exposed the better off humanity will be. The Game Theory relies on predictions made from computer analysis of numerical data. However, dead computers cannot accurately predict life because life is not static, it is dynamic and ever changing.

Life contains infinite possibilities and computers – no matter how sophisticated – cannot register all of these possibilities because a vast number of them are not dependent on “quantifiable” data. Important decisions and choices are made every day based on unquantifiable factors such as: love, joy, compassion, humor, grief, trauma, and personal commitment – in other words the essences of living men, women and children.


 The Game Theory of the Rand Corporation


“theory: an idea that is suggested or presented as possibly true but that is not known or proven to be true.”

Theories should never be referred to as scientific facts. A scientific fact is an idea or theorem that has survived rigorous investigation via the scientific process.

The Game Theory was created by the private think tank the RAND Corporation in response to the Cold War. However, according to former RAND insider and author Alex Abella, “We are all the bastard children of the RAND Corporation”. Alex wrote the Soldiers of Reason – available on Amazon

In 2007 the BBC aired a three part documentary series by Adam Curtis called The Trap. In the first episode – called F*** You Buddy – Curtis presented the history of the Game Theory and revealed some of the ways it has been used to alter our major institutions and society as a whole. Following are six audio clips from that episode.

Here is a link to the entire 1st episode of The Trap:

People will most likely be surprised to see how the Game Theory has been inserted into our lives and used as a mechanism of control. My husband and I had a front row seat when Game Theory strategies were inserted into the field of medicine. While we could see that they were restructuring the medical profession, we didn’t know who was doing it or why it was being done. The strategy for the destruction of the medical profession was exposed by Dr Richard Day, Professor of Paediatrics at Mount Sinai Medical School in New York, in 1969. You can read about his revelations in NWO Plans Exposed by Insider in 1969.


Audio clip #1: The creation of the Game Theory also known as the rational choice theory  (links to these audio clips were  not provided, sorry)


A movie was made about the application of Game Theory in the 1983 film titled “War Games” starring Matthew Broderick.

What Adam Curtis did not know when he made The Trap series was that Rockefeller had funded a computer analysis system to collect data, track and analyze the behavior of the American people as well. The Air force Technical Manual called Silent Weapons for Quiet Wars explained the when, how and why the silent weapons system was created. The plan to wage war against the American people was agreed upon at the very first Bilderburg meeting in 1954.

Quotes from Silent Weapons for Quiet Wars:

The process of defining and evaluating these factors and incorporating the economic amplifier into an economic system has been popularly called game theory.

Once a candid economic definition of the draft is achieved, that definition is used to outline the boundaries of a structure called a Human Value System, which in turn is translated into the terms of game theory. The value of such a slave laborer is given in a Table of Human Values, a table broken down into categories by intellect, experience, post-service job demand, etc.

In the “controllers” world of Human Value, what can we conclude is the monetary value of humans today as we see ourselves increasingly replaced by automation and robotization? In other words, how can they continue to profit from us – who they believe is their slave labor force?


  1. Profit from selling us products they know will make us sick
  2. Profit from selling us drugs to treat our sicknesses that only make us sicker
  3. Profiting from our growing inability to care for our sick/weakened selves


Audio clip #2: How RAND scientist John Nash created and applied the Game Theory   (links to these audio clips were  not provided, sorry)


Nash labeled selfish choice as the predictable “rational choice” because his formulas revealed that if people made unselfish choices the results were unpredictable.  This is why the social engineers relentlessly use the word “team” to describe our group efforts and why little boys are encouraged to participate in adult controlled teams at a very young age. While teams work together, their goals are almost always set to compete with other teams. Promoting competition (vs cooperation) is necessary for the application of the Game Theory.

Again, what was discovered is that competitive behavior is more predictable than cooperative. Computer predictability is impossible when we make selfless choices and sacrifices. Random Act of Kindness are effective and enjoyable weapons against the “controllers”, as computers cannot predict when or where they will occur or what their impact might be.


Audio clip #3: The impact of Scottish psychiatrist Dr R. D. Laing. Laing based his work on the false conclusions of the Game Theory.   (links to these audio clips were  not provided, sorry)


Of course to apply Game Theory” Laing had to create a questionnaire that would allow him to input information into the computer. Without the continual input of data, the Game Theory cannot be implemented. In Silent Weapons for Quiet Wars they provided an extensive list of inputs they were gathering from the American people that were being used to analyze and enslave us. This included info from IRS filing forms. Please note that the IRS is a private corporation connected to the private Federal Reserve: See 31 Questions and Answers about the Internal Revenue Swervice

This is why we are continually asked to respond to polls, surveys and questionnaires. This is also why the NSA has set up a massive data collection and computer analysis center in Utah.


Audio clip #4: Short overview   (links to these audio clips were  not provided, sorry)


Economists, academia, and corporations started pushing competitiveness and economic incentives into all institutions of our society. Without economic incentives and people responding solely to these incentives the mathematical equations of Game Theory don’t work.

The Game Theory of data collection and analysis is the principle the computer based Silent Weapons were built on.

Quotes from Silent Weapons for Quiet Wars:

Everything that is expected from an ordinary weapon is expected from a silent weapon by its creators, but only in its own manner of functioning.

It shoots situations, instead of bullets; propelled by data processing, instead of chemical reaction (explosion); originating from bits of data, instead of grains of gunpowder; from a computer, instead of a gun; operated by a computer programmer, instead of a marksman; under the orders of a banking magnate, instead of a military general.

It makes no obvious explosive noises, causes no obvious physical or mental injuries, and does not obviously interfere with anyone’s daily social life.

Yet it makes an unmistakable “noise,” causes unmistakable physical and mental damage, and unmistakably interferes with the daily social life, i.e., unmistakable to a trained observer, one who knows what to look for.

The public cannot comprehend this weapon, and therefore cannot believe that they are being attacked and subdued by a weapon.


Audio clip #5: Former RAND employee and systems analyst Alain Enthoven explains why he introduced Game Theory incentives into both the US military and the field of medicine.   (links to these audio clips were  not provided, sorry)


The result of this has been devastating to both the military and medicine.

The military moved to a way of analyzing military success in Vietnam – that author Nick Turse wrote about in his book Kill Anything that Moves – known as the “body count”. This resulted in a hideous and unjustified attack on civilians including children – to increase the body count in order to increase the amount of paychecks (incentives).

Bill Moyers’ mind blowing interview with Nick Turse: Nick Turse describes the real Vietnam War:


In medicine, physicians – the ones who used to be responsible for establishing a relationship with the patient for the purpose of diagnosis and treatment – have been indoctrinated into placing their economic interests first and foremost. Even the action of getting patients to accept dangerous vaccines has been incentivized. Physicians get a higher reimbursement for each “fully vaccinated” patient. The Trap series also exposes other impacts this incentivized system has had on patient care. Many of them being quite detrimental to the patients.

The same has been done to our educational system via the Common Core program that has been adopted by the majority of the states. Common Core is structured around market based strategies aka financial “incentives” for computer measurable goals. These goals are measured by relentlessly testing the children and inputting their scores into a computer database. Our teachers and our children are being continually assessed using their computer based Human Value System. (See Ohio Revised Code “value-added statutes”.) The tragedy and failure of this strategy was exposed in a 2013 report titled: Market-oriented Education Reform’s Rhetoric Trumps Reality

What our children are taught and tested on today is not decided by parents or educators, but is formulated by the same “controllers” behind Silent Weapons for Quiet Wars. Here is the stated goal for the education of the children of the 99% from Silent Weapons for Quiet Wars:

The quality of education given to the lower class must be of the poorest sort, so that the moat of ignorance isolating the inferior class from the superior class is and remains incomprehensible to the inferior class. With such an initial handicap, even bright lower class individuals have little if any hope of extricating themselves from their assigned lot in life. This form of slavery is essential to maintain some measure of social order, peace, and tranquility for the ruling upper class.

While the ‘controllers’ believe it naive to think that people care about each other enough to make sacrifices, later in the video series Adam Curtis shared that: “. . . a new discipline called Behavioral Economics has been studying whether people really do behave as the simplified model says they do. Their studies show that only two groups in society behave in a rational self-interested way in all experimental situations: one is economists themselves; the other is psychopaths.”


Audio Clip #6: The consequences (intended?) of the implementation of the Game Theory mathematical-incentivization-system on society has been the construction of a very destructive “trap”.   (links to these audio clips were  not provided, sorry)


As long as we fall for the trap of incentives – which are put in place to bribe us into being selfish and/or doing the wrong thing – society will continue to denigrate toward barbarism as planned by the “controllers”. The less we value ourselves and others, the less effort we will put into defending humanity.

Perhaps when folks are feeling that humanity isn’t worth defending, they should visit the page on the AntiCorruptionSociety web site titled In Defense of Humanity.

The GAME THEORY – created by a paranoid schizophrenic – was built on a completely false premise and therefore will ultimately fail. The sooner this is exposed the better off humanity will be. The Game Theory relies on computer analysis of numerical data. However, dead computers cannot accurately predict life because life is not static, it is dynamic and ever changing. Life contains infinite possibilities and computers – no matter how sophisticated – cannot register all of these possibilities because a vast number of them are not dependent on “quantifiable” data. Important decisions and choices are made every day based on unquantifiable factors such as: love, joy, compassion, humor, grief, trauma, and personal commitment – in other words the essences of living men, women and children. Therefore one of our easiest, biggest and most enjoyable weapons to defeat the Silent Weapons Game Theory system is . . . an ever growing campaign of Random Acts of Kindness.


NOTE: The implementation of the Game Theory on “human resources” is reliant on the insertion of quantifiable (mathematically measurable) incentives such as bonuses based on “body counts”. As the “controllers” discovered that not all men and women respond to monetary incentives (gains) alone, they also created disincentives (losses). The current socioeconomic structure that has been built from the Game Theory is based on the carrot or the stick  approach (incentive vs disincentive) to human behavior. In other words, if you do what we want you will be rewarded, if you don’t you will be punished. The best term to describe this style of government is despotism.

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Posted in military, Technology

Tagged cold war, game theory, jade helm, john nash, techno-war

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