Read the Beforeitsnews.com story here. Advertise at Before It's News here.
Profile image
By Creativity, Passion & Kinship
Contributor profile | More stories
Story Views
Now:
Last hour:
Last 24 hours:
Total:

Star Citizen - towards a more unified - mainstream gaming experience

% of readers think this story is Fact. Add your two cents.


In this third and final part of the Citizenship trilogy I’m going to attempt to summarise how we can drag Star Citizen kicking and screaming from the 1990s era of game design where it’s currently languishing into something worthy of its hundred years in the future setting.

CITIZENSHIP:
as discussed in the last couple of posts, Citizenship doesn’t have to be connected to military service i.e. completion of Squadron 42′s single-player first-chapter missions. It can be something you earn over time in various star systems of the ‘verse before first encountering your Starter Ship. At that point where you can commendeer a Starter Ship (by hook or crook) you choose a Home System from the star systems you’ve already tried.

PERMADEATH:
you’ll get killed all the time in this game, so the Death of a Spaceman idea of repairing an injured player and showing these changes on his body during the course of the game is pointless. There’s no escape pod solution or don’t shoot at him once he’s 99.03% killed solution, when it’s your time to die you’ll die a lot more times than you think you’ll die. Much better to treat player’s Avatar or setup character the way you would treat any purchased/rented vehicle i.e. LTI or Life Time Insurance.

CONTROL SYSTEM:
whether you’re on-foot or in-vehicle player should have a unified (simple, yet effective) control system for each situation involving a couple of keyboard override buttons and the mouse only. When you’re on-foot or in-land-vehicle you move your mouse upon a virtual plane where the ‘thrust’ pushes you in that planar direction overcoming mass and inertia. When you’re in-air-space-vehicle you move your mouse upon a virtual spherical surface where the ‘thrust’ pushes you perpendicular to the spherical surface, overcoming mass and inertia and gravity.

FIRST vs THIRD:
run the game as a third person game. It looks better; you can see your ship, you can see your person, you can see your shadow. Scale makes sense because you’re the scale value next to things like ROCKs you’re mining etc. First person mode pops up when you click on a highlighted Item 2.0 which leads to the standardised Console 2.0 experience and something called Insta-finger.

INTERFACE:
nothing, nada niet; absolutely nothing but the Items 2.0 that auto-highlight when you’re directly in front of them and the resulting Console 2.0 experience; a seat, pilot seat, gunner seat, a panel containing buttons, a buy/sell console, a shop keeper, barman, quatermaster, mission giver, a cup of coffee, plate or any switch in a hab, a pool cue that gets your hand on the table in the common room or 600i.

QUANTUM TRAVEL:
A-to-B with a Recharge Timer that starts the moment your Quantum Engine starts, the longer the QT the longer the recharge. There is no stop-starting as you go to planet, then go to moon, then go to station, then got to actual target. You just look, click and it works it all out, even if the destination is blocked by being on the other side of the planet. Even if the target is blocked by anything along the way. Quantum Engine is most importantly used for targeting (in this Modernised mode) alls you do is hold/hit a targeting toggle and you’re shown the target where the Item 2.0 remains at a minimum screen size on screen as long as it’s targeted or relevant to a mission.

SCALE:
big issue this, but based on what I’ve seen of the game where planets are 10% real scale, moons are 14% real scale and distances are 10% real scale. Planets and moons should be enlarged to at least 30% real scale and distances should be left at 10% real scale. This gives a) a returned sense of SCALE to the planets and the mons and b) tighter solar system gameplay where cinematic line-of-sight gaming can return.

CITY GAMEPLAY:
planetary landing (introduced recently) means that Star Citizen is no longer primarily a carrier-launched Top Gun in space. Player will find himself more and more in situations where the FOIP/VOIP interaction with Pedestrians and Crowds in cities where Corporate Serfs rub shoulders with Mafia Hitmen and Thug Security Services bounce the doors of the tallest shiniest buildings in town.


Source: http://mikephilbin.blogspot.com/2019/01/star-citizen-towards-more-unified.html


Before It’s News® is a community of individuals who report on what’s going on around them, from all around the world.

Anyone can join.
Anyone can contribute.
Anyone can become informed about their world.

"United We Stand" Click Here To Create Your Personal Citizen Journalist Account Today, Be Sure To Invite Your Friends.

Please Help Support BeforeitsNews by trying our Natural Health Products below!


Order by Phone at 888-809-8385 or online at https://mitocopper.com M - F 9am to 5pm EST

Order by Phone at 866-388-7003 or online at https://www.herbanomic.com M - F 9am to 5pm EST

Order by Phone at 866-388-7003 or online at https://www.herbanomics.com M - F 9am to 5pm EST


Humic & Fulvic Trace Minerals Complex - Nature's most important supplement! Vivid Dreams again!

HNEX HydroNano EXtracellular Water - Improve immune system health and reduce inflammation.

Ultimate Clinical Potency Curcumin - Natural pain relief, reduce inflammation and so much more.

MitoCopper - Bioavailable Copper destroys pathogens and gives you more energy. (See Blood Video)

Oxy Powder - Natural Colon Cleanser!  Cleans out toxic buildup with oxygen!

Nascent Iodine - Promotes detoxification, mental focus and thyroid health.

Smart Meter Cover -  Reduces Smart Meter radiation by 96%! (See Video).

Report abuse

    Comments

    Your Comments
    Question   Razz  Sad   Evil  Exclaim  Smile  Redface  Biggrin  Surprised  Eek   Confused   Cool  LOL   Mad   Twisted  Rolleyes   Wink  Idea  Arrow  Neutral  Cry   Mr. Green

    MOST RECENT
    Load more ...

    SignUp

    Login

    Newsletter

    Email this story
    Email this story

    If you really want to ban this commenter, please write down the reason:

    If you really want to disable all recommended stories, click on OK button. After that, you will be redirect to your options page.