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The Game: You Can Know What Few Do: The SECRET to This Matrix World -- And the WAY Out

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THE GAME

[Permission Has Been Granted to Publish this Copyrighted Work on BIN. All Rights Reserved]

 

Once upon a time there was a SUPER GENIUS who decided to design and run a VIRTUAL REALITY GAME. As he developed THE GAME, he found he had to develop a set of rules in order to contain the PLAYERS OF THE GAME.

He decided to keep the rules of the game invisible, and that the players would have to discover the rules for themselves as they played the game out over the course of their lives.

He made up two primary sets of rules. The first he called NATURAL LAW, and these actually contained the players of the game, and forced them to obey the rules at all times. The second set of rules he called SPIRITUAL, and these rules ALSO forced the players of the game into specific controls, although the players of the game would not realize it.

He decided that the players of the virtual reality game would actually have to be born into the game, grow up in the game, live in the game, and at the end, die. At the end of the game, each PLAYER, when HE/SHE DIED, would see a big sign in red letters, and it read, “ALL IS VANITY, YOU LOSE”, and then they would slide downward to a pit of fire. This sign was kept from all players of the game, as was the pit of fire, and would only appear just after their death.

Now the creator of THE GAME had an objective which he decided to keep a hidden mystery from the players of the game. The real intent, and the real object of the game was totally different than simply playing the game. And thus it was, that the game was played.

The PLAYERS were born into the game, grew up in the game, and LIVED in the game. The parents, by trial and error, figured out most of the rules of the game, and handed them down to their children. In time, there were vast libraries that contained all of the wisdom and the knowledge that had been learned over the years of playing the game.

There were many varied and differing opinions as to the rules of the games, but there was a certain agreement to some specific rules. One of them was called the GOLDEN RULE. It became one of the supreme laws of the game, but many paid no attention to it, or perverted its meaning into “HE WHO HAS THE GOLD RULES.”

If you played the game by THE RULES, you could amass great wealth and fame and be a great success. If you violated the rules of the game, however invisible they were, you might make momentary gain, but in the end, you would suffer loss.

The vast majority of players in THE GAME did not play it very well. They usually ended up their lives with little to show for it, and only a FEW seemed to figure out the invisible laws of wealth, health and happiness. No matter, the players of the game all played the game as well as they could, and all hoped for the very best.

There were those that began to wonder about the game itself, and if there was someone who designed it all, and what was his motive for it, and what was the object of the game.

There arose huge groups of players who sought to give the answers to these questions, and they developed philosophies, theologies, religions and governmental forms as they experimented with the invisible laws that controlled them. “If you play the game this way, you will win” they would all say, hoping to win converts to their systems of thought.

The various theologies all gave the creator of the game a different name, but alas, they were all just playing the game. Each group had a different set of laws, and a different philosophy, and they pitted themselves one against the other to see who would win and who would “lose.”

None had any answers they could prove, they just had ABSTRACT CONCEPTS to go by. So, they all played the game. They all sought to find out more about the rules of winning. Not one of them, it seemed, ever stopped to realize there was more to the game than just playing it.

They ALL KNEW, from experience, that at the end of the game came DEATH. They watched as all the PLAYERS TO THE GAME DIED. Now they did not know WHAT HAPPENED after they died, but they DID KNOW that no one got out of the game ALIVE.

Now the CREATOR OF THE GAME looked down upon all of the PLAYERS. He watched them as they all played the game, lived and died, and SAW THE BIG RED SIGN: “ALL IN VANITY, YOU LOSE,” AND THEY WENT DOWN INTO THE PIT.

It did not matter if they had played the game with great success or with no success whatever. It did not matter if they had been good or evil. It did not matter whatsoever what they had done while they played the game. The creator of the game had designed it that way.

If all you did was play the game by the rules, you lost. You lost big time, and you lost forever! So then, no matter if you died with trillions of dollars, or a pauper, if you died an angel of light or an evil monster, no matter if you played by all of the rules, or you violated them, you lost. One and all, he found, were at the end, seeing the big red sign: “all is vanity, you lose,” and going down to the pit of fire.

Now the CREATOR had placed within the game itself, an escape hatch, and if the players of the game found it, they would escape the big red sign, and not go to the pit of fire. But only a few, it seemed, were finding the escape hatch.

It never dawned upon the minds of those PLAYING THE GAME that PLAYING THE GAME ITSELF might not be the ACTUAL OBJECT. It never dawned upon them that THE REAL OBJECT OF THE GAME was NOT TO PLAY IT, BUT RATHER TO EXTRACT ONESELF FROM IT.

It never dawned upon them at all, that no matter what their philosophy, theology, religion, education or governmental form, no matter what group they belonged to, that they were still players of the game.

There were great wars among the players of the game. There was much suffering and murders committed by the players as they fought it out to prove by whose set of rules the game was to be played.

They were called the mindset wars. Each group had a mindset and attempted to force their rules upon all of the others. But all was vanity, because all of the wars, be they over philosophy, or theology, or religion, or governmental form were simply methods and rules to play the game by.

And so, no matter which belief structure they embraced, they were still just playing the game, and at the end, they lost, for playing the game itself was never the objective.

Now there were six major spirits that controlled the players of the game.

These SPIRITS were so powerful that they BLINDED the PLAYERS OF THE GAME and caused them to walk in a state of DARKNESS. All of the players of the game, no matter who they were, or what they believed, walked in this darkness, but they were not aware of it, nor when warned about I, believed it. Not only did they refuse to believe in these spirits, THEY BECAME ANGRY AND KILLED THOSE that claimed it was a fact.

The chief spirit placed over the players of the game was named the SPIRIT OF LIE, because the virtual reality game itself was played upon a place called the “land of the lie.” Then came THE SPIRIT OF SELF LOVE. Under him was THE SPIRIT OF MAMMON. These three were the chief rulers over all the players of the game, but the players were not aware of that, nor ever would be, unless they found the escape hatch. Under them were three other SPIRITS, called FACT, FICTION and OPINION. These three sub-spirits argued among themselves as to who was the greatest of them.

Now although the players of the game were controlled by these SIX SPIRITS, it was possible to BREAK THE HOLD FROM THEM. It required GREAT DESIRE and long-term GREAT FAITH to accomplish that.

Not only that, if this desire came upon a player, the creator would help that player, and send protection to guard that player from being harmed by the controlling spirits of the game. It was CREATED THAT WAY BY THE CREATOR OF THE GAME. It helped him in his REAL OBJECTIVE.

The creator’s object, however, had nothing to do with playing the game under the control of these six major spirits, and millions of lessor spirits that would inhabit, harass and oppress the players.

He had set the whole thing up to find out something else out: who, among all of the players of game, would stop and ask a simple question: who designed the game, and what was the object of it all? What was the true purpose behind it? And once they had asked the question, who, among them all, of the groups of philosophy, theology and religions that did ask these questions, would have the desire to search out, with all of their mind, heart and soul the answer?

Who among them all, would extricate themselves from the game? Who among those, would turn their back upon the spirits of Lie, Self-Love, Mammon, Fact, Fiction and Opinion, and search until he had found the spirit of “Truth”? Who among them would sacrifice it all to search out the most fundamental question of all?

Hidden from all of the players of the game was the chief of all spirits. His name was Truth. In fact, he was the creator of the entire thing. And so, the object of the virtual reality game was not to play the game at all, but rather, to search out, with all diligence, and with all the power the players had, the spirit of truth. To search him out, to find him, to meet him, and to learn the secret behind the whole game. He acquitted them, and gave them a new authority, and sent them back into the game to warn others. Few would listen. They mocked the winners.

Those in the philosophies, religions, and theologies became angry at the WINNERS, for the winners never had any credentials in these fields. Further, the winners told everyone how SIMPLE IT WAS, even if DIFFICULT, and that angered the leaders greatly, for they had developed very complex systems of thought control and ritual to gain power over the other players in order to manipulate them for their own gain.

They had developed positions of great authority, and strutted around in long ROBES, impressing the other players. Often, if they could not silence the few winners, they would kill them. By this method they kept their positions of power, wealth and great influence.

But no matter what these leaders said or did against the winners, the spirit of truth protected the winners, even in their deaths. They would NEVER SEE the big red sign that said: “ALL IS VANITY, YOU LOSE.”

The winners of the game were given the right to enter into the next phase of Truth’s creative efforts. No mind, nor any heart within the players could conceive of the wonders and the beauty the creator had in store for them that found him, communed with him, and joined in union with him.

The Spirit of Truth was filled with wrath against the leaders of the religions, theologies, philosophies and governments, because of how they treated the winners.

He vowed that one day, at their death they would wish they had never ever been players at all. They had a very special place set aside for them. They would have a long, long time to wish they had never come out of their mother’s wombs. In fact, the winners warned them of this, but it only got the leaders all the angrier, so when the punishment came, it was well deserved.

So it was that the players of the game had to fight the good fight of faith to overcome the game, after they had discovered there was more to the game than just playing it. They had to overcome the spirits that controlled the game.

They had to overcome the Spirit of Lie, of Self-Love and Mammon, which were the CHIEF and MOST POWERFUL of all the SPIRITS. They had to overcome the SPIRITS OF OPINION, and the lessor spirits under him of BIAS, PREJUDICE and such.

They had to OVERCOME THE SPIRIT OF FACT, and his lessor spirits, called THEORY and WE BELIEVE. And they had to overcome the spirit of FICTION, which many times posed as FACT and REALITY. The SPIRITS WOULD ARGUE AMONG THEMSELVES AS TO WHO WAS THE MOST POWERFUL AMONG THEM. It was all very CONFUSING to the PLAYERS OF THE GAME. Even so, the creator of the game had built within each player, the power to overcome the spirits that controlled the game.

There was only one way that any player could “overcome” the ruling spirits. Surprisingly, it had nothing to do with being good, or thinking right, or speaking right. It was not based upon good works, bad works, or any other type of effort, except one. It was not a game where those who were the most moral or ethical won, nor those of high intelligence, nor those who amassed great wealth! It had nothing to do with anything except one thing: the all-consuming desire of searching out the creator with all of their hearts, souls and minds. It was, as a matter of fact, a war between desire to find truth and the spirits of the game, who ganged up to prevent any player from searching truth out.

And so, the creator of the game looked down upon all of the players. He soon discovered that the huge majority, the vast, vast majority never realized there was anything more to the game than to just play it. They were totally blinded by the spirits who controlled the game, and never gave any thought to anything other than “winning” at the game. And so he decided to send into the game some players, who would warn the people of their impending doom if all they did was play the game. He called them prophets.

Now the players in the game did not like these so-called prophets. They were very NEGATIVE INDIVIDUALS, and were quickly called fanatics, weirdos, right-wingers, insane and off the wall idiots.

The governments quickly moved to imprison and silence them, for they felt that these prophets were POLITICAL ENEMIES OF THE STATE, and that they had to be silenced in order for the elite who ruled over the world of the players could retain their positions of power. And so, one by one, the players killed the prophets, but their words had been written down and preserved by the faithful.

And in the WORDS OF THE PROPHETS, their word could never be changed, done away with, or altered in any way. They stood a mute testimony against all the players of the game. Their words gave the players ZERO OPTIONS.

It did not matter what the players thought or did about the words. The WORDS THEMSELVES were truth and would stand against any and all attacks. They put all of the players into a box, and they closed the lid on the box. The Creator was the only one with the KEY to unlock the box. Only a few of the players recognized this.

The CREATOR OF THE GAME had sent them to tell the PLAYERS the ACTUAL TRUTH OF THEIR PREDICAMENT, THE ACTUAL REALITY OF THE GAME, and that those words would forever stand. It did not matter to the CREATOR what the players thought or did to the WORD. It had come to them from an INTELLIGENCE far greater than the players, from the CREATOR HIMSELF, and HIS WORD WAS THE LAW of all that there was IN THE GAME. Thus, although if 100% of the PLAYERS REJECTED IT, it would not have mattered, for THEIR ACTUAL REALITY was not under their control, and their opinions, biases, thoughts, beliefs, theologies, philosophies were on no consequence whatsoever. Reality controlled it all.

Thus it was, that the SPIRIT OF LIE observed all of this, and decided to send in his own prophets, who came up with ALTERNATIVE BELIEF STRUCTURES, who also spoke what appeared to be great truths and wisdom.

So, the players, depending upon their own personal likes, dislikes, biases and opinions would flock to these so-called prophets and declare them the real truth. Many got confused over all of these conflicting signals and most of them rejected all of it, and just kept playing the game. They continued to die, war and fight and find the BIG RED SIGN: “YOU LOSE, ALL IS VANITY,” and then slid down into the pit of fire and remorse.

But the creator of the game foreknew what the SPIRIT OF LIE would do, and he had preplanned to send to the players OF THE GAME a PROPHET of ALL PROPHETS.

Not only that, but the creator had anointed this prophet with special powers, powers unlike anything the players of the game had ever seen before. This prophet was the greatest prophet the PLAYERS would ever encounter during the TIMELINE OF THE GAME.

The creator determined that THIS PROPHET would be a HOTLINK between HIMSELF and the PLAYERS. ALL WHO CAME TO THIS PROPHET, by seeking Him out, and who BELIEVED UPON HIM AND HIS WORDS, which would be l00% TRUE, IN ALL ASPECTS, would be EXEMPT from seeing the BIG RED SIGN. Not only that, THE PROPHET HIMSELF would be an open conduit of TRUTH to all who came to Him. If they came to HIM, then they also came to the CREATOR. He would combine in ONE, under this prophet, those of the BOOK OF REMEMBRANCE and THOSE THAT CAME TO HIM.

Great preparations were made for this coming prophet of prophets. The prophets that came before spoke of the one coming. It was all in their words. The fact that no one paid any attention to it was of no consequence. THE PROPHET WAS COMING. And in HIS COMING, the creator REVERSED ALL OF THE NORMAL RULES. That which was considered GREAT among the PLAYERS OF THE GAME the PROPHET WOULD DEBASE.

That which was considered to be base by the players, the PROPHET would HOLD IN HIGH ESTEEM.

The prophet came at a time and place least expected. He had no money, position, power. He was of no repute, his appearance comely. He was the opposite of what the players wanted or expected. They were looking for someone to esteem, a GREAT LEADER OF ALL LEADERS. They wanted someone to VINDICATE THEIR POSITION, TO PROVE THEIR BELIEF STRUCTURES CORRECT. To appoint them as the rulers over the players of the game. BUT IT WAS NOT TO BE.

Now the creator knew that if he sent this prophet into the game that this was the final act to get the attention of the players. He also knew that by sending him, it would seal the fate of the entire group of game players for all time. Whatever this prophet said, as with the others, could not be altered, changed or suspended. THE GAME WAS PLAYED UNDER THE CREATORS LAW. It was absolute.

Now the players of game had somehow come to the very strange conclusion that WHAT THEY BELIEVED, and that what their BIASES AND PREJUDICES were, actually shaped REALITY. Although they themselves could not even create one single hydrogen atom out of nothing, or bring forth anything from nothing, they declared themselves GODS, WHO ACTUALLY SHAPED THEIR OWN REALITY.

Thus it was, that they claimed that the CREATION WAS SUBSERVIENT TO THEM, but in reality they were subservient to the CREATION. It never dawned upon their minds that REALITY IS, and that what they thought about it was of no consequence whatever. That it was not the PLAYERS who created the game and the rules, but rather the CREATOR HIMSELF. And that is was not their job to PLAY THE GAME, but rather to FIND THE TRUE REALITY BEHIND IT. AND EXTRACT THEMSELVES FROM IT.

When the PROPHET came, the entrenched belief systems had no time for him. He was a major threat to their established power structure. The GOVERNMENT HATED HIM, They witnessed many miracles, but dismissed them as TRICKS, AS SLIGHT OF HAND, and AS LIES.

They listened to HIS WORDS, but claimed they were of no consequence, they had heard all the WORDS BEFORE. One of the government leaders stood before him with a sneer and asked, ‘WHAT IS TRUTH?” WHO ARE YOU?” “WHAT ARE YOU?”, but the prophet was silent. They spit in his face, they mocked him, they flogged him, and then they put him to death. ALL OF THEM TOGETHER DID IT.

The creator looked down upon the players. HE WAS WROTH WITH GREAT ANGER BUT CONTAINED HIMSELF. The TIMELINE WAS NOT RUN OUT. IT HAD ANOTHER 2000 YEARS TO GO.

The creator was astounded by the players UTTER STUPIDITY. He could not fathom their PRIDE AND ARROGANCE. He could not understand their BLINDNESS to reality and truth. So they destroyed their HOTLINK to HIMSELF and thus sealed their fate for eternity. THEY WOULD SEE THE BIG RED SIGN: “ALL IS VANITY, YOU LOSE.” And there was nothing he could do to stop it, nor would he concern himself with it.

He had done all that could be done. IF ALL OF THE COMBINED PROPHETS COULD NOT WAKE THEM TO TRUE REALITY, they would have to suffer the consequences. “Why do you seek after DEATH, when I can bring you LIFE?” He asked through his prophets. No one answered. They were too busy playing the game. THE TIME-LINE WAS CLOSING. SOON THE ENTIRE GAME WOULD BE OVER. THERE WERE SO FEW WINNERS.

Unknown to the players, except for a few, the PROPHET was more than a prophet. FAR MORE. But the intense hatred for what he had brought with him was lost upon the majority of the players. Upon the death of the prophet, his followers ran for cover, to flee the wrath of the government. They hid among the caves and in secret places.

But something very unusual and very strange happened. There came a cry from a few of the players that said their PROPHET ROSE FROM THE DEAD and SHOWED HIMSELF OPENLY TO THEM.

He was ALIVE, and he had claimed he WAS ALIVE FOREVER MORE. He had taught them that if they would COME TO HIM, and SEARCH HIM OUT, he would lead them to the truth BEHIND THE GAME ITSELF. He would lead them to the creator of the game, and furthermore, that HE WOULD GIVE THEM ETERNAL LIFE, and they would BEAT THE CLOCK TIMING THE GAME.

Now the authorities quickly moved to suppress this claim, and branded it a hoax, and that anyone who believed any such thing was insane. Nevertheless, the word spread quickly, and fires of belief began to spread among the players.

Soon the leaders of the players began to meet to discuss how they could stamp out this new threat to their authority. They settled upon PERSECUTION, TORTURE, AND DEATH. The more they killed the players that believed, the more the influence of the Prophet grew. It was like throwing gasoline on a fire.

They then decided that INFILTRATION AND SUBVERSION OF THE WORDS OF THE PROPHET was the answer. If they could slowly alter the message, they could regain control. And so they did as was decided, and they attempted to destroy the Word, and were very successful in their war.

They did not openly oppose this prophet, they simply SUBVERTED HIS WORDS, changed the meanings, and lead the vast majority away from what he had said. By this method they were able to destroy faith in THE WORD, and thus insure that the vast majority of players would never extricate themselves from the game and would just play it and die and see the big red sign.

And so it was as the timeline began to run out that the entire world was united against this prophet. It soon became against the law to even mention his name. It was made a CRIMINAL ACT to be a FOLLOWER of this prophet, or to claim any of his WORDS to the other players.

It was considered an ACT OF TERRORISM, as SEDITION AGAINST THE STATE to claim by any method that this PROPHET was THE HOLDER OF TRUTH, and that HIS WORDS were LAW AND REALITY.

The governments of the players gathered together, and the KINGS, and RULERS CONSPIRED AGAINST THE CREATOR AND HIS ANOINTED PROPHET, and they formed a large supranational government to rule all the players of the game, and then they came up with all sorts of laws to DETAIN, IMPRISON, AND MURDER ALL THOSE WHO MADE MENTION OF THIS PROPHET. Their hatred for him was so intense that it defied all reason.

Now the players of the game never wondered even ONCE why the rulers of the game had singled out this ONE PROPHET for attack, and why it was that HIS WORDS SENT THEM INTO SPASMS OF ANGER.

They could mention the false prophets that the SPIRIT OF LIE had sent into the game. No one ever did anything when they claimed these prophets had words of wisdom. They could speak of other concepts, ideologies and such, and nothing was ever said.

They could argue over scientific data and concepts until the Ministry of Truth declared a concept as absolute truth, but they could not mention this prophet without causing a firestorm of anger. What was there about this PROPHET that caused such a massive REACTION?

It was only when THIS ONE NAME WAS MENTIONED, and THAT HIS WORDS SHOULD BE BELIEVED, that INSTANT ANGER AND PERSECUTION CAME. Why? After all the prophet had died many years prior and was no real threat to the leaders.

They especially hated this prophet’s WORD OF PROPHECY, which identified all that was to come, and openly showed ALL THE PLAYERS what the leaders of the world would do, how they would do it, and WHEN THEY WOULD DO IT. This the CREATOR felt that the PLAYERS, ALL OF THEM, HAD NO EXCUSE WHATSOEVER.

And the game was played. Some of the players found the HOTLINK after they had searched Him out with all of their hearts, minds and souls, and so it was that they extricated themselves from the game for all eternity.

The other players, well, all they did was PLAY THE GAME. AND THE GAME’S NAME WAS VANITY. And so they died and saw the BIG RED SIGN: “ALL IS VANITY, YOU LOSE.” And not one tear was shed by the creator. Not one.

At the end, when the CREATOR sent his prophet back into the game to collect all those written in the BOOK OF REMEMBRANCE and THOSE THAT HAD COME TO HIM, there arose great FEAR AND TERROR IN THE LAND OF THE LIE. All of the players knew and understood for the first time that reality and truth was stranger than anything they had ever dreamed of. That the ANCIENT PROPHET’S WORDS WERE ALL TRUE, and that EVERYTHING THAT WAS OPENLY SAID HAD COME TO PASS WITH 100% ACCURACY.

The players knew suddenly and without any warning that realty was going to rule over them, and that they were trapped. They were wroth with their leaders and rulers, and those in the government that had persecuted, tortured and killed all of the saints.

They grabbed as many as they could find and did terrible things to them and then put them to death. All government agents, who had terrorized and persecuted the players were hunted down and gathered together with their families and put to death. Those that had cleansed the earth were now going to be cleansed. Those that had tortured were now going to be tortured. Those that had put the Innocent in prison were now going to an eternal prison. All those that killed, murdered, raped, pillaged and destroyed were going to receive the same. It never dawned upon them that WHATSOEVER YOU DO UNTO OTHERS SHALL BE DONE UNTO YOU. That WHATSOEVER MEASURE YOU GIVE, SHALL BE MEASURED UNTO YOU.

And so the tears, the cries and the pain of the PLAYERS came to A CLOSE. It was all over. All of the philosophies, theologies, religions and governments fell in an instant of time. All of the lives of arrogance and pride and accomplishment were brought down to naught. All of the haughtiness of the PLAYERS was brought to dust. All of the players were resurrected, and they stood before their creator.

The creator opened his books. It was not his will that any should perish, but that all should come to repentance and understand the true reality of their position in the game. He opened the book of remembrance and eagerly searched for each person’s name that stood before him. Had they sought after him? Had they spoken of him often? Had they talked of him to their children? Had they dropped it all to search him out? Had they been faithful and not given up?

But so, few had done so. If one’s name was not found in the book of remembrance, they were blotted out forever in the book of winners. He then searched the book of the prophet, to see if they had come to him. One by one, ever so slowly, each player stood before their creator. Their cries of “I did not know,” fell upon deaf ears. They could have known, had they wanted to know.

The creator got out the book of works. In this book were all the deeds that the players had ever done during the game. He went over their works, both good and evil. He was looking for something, ANYTHING that would extricate them from eternal loss and ruin. But the only work that was accepted was the search itself that continued until the truth was found. Anything short of the finding of the truth would not count. After all, one could believe anything one wanted during the game. That did not matter. What mattered was finding the truth behind the game. Finding the creator was what really counted.

And so the creator searched. He found records of great sacrifice and great love by the players. He saw huge donations of moneys to found charities to help the poor and clothe and feed them. He found many wonderful things done in the name of SERVICE of their fellow players. Huge fortunes dedicated to knowledge and wisdom. He found all sorts of good works, all done under the basic rules of the game.

But nothing as to THE SEARCH AND THE FINDING OF THE TRUTH. One by one they were blotted out. For the object of the game was not to PLAY IT, but rather to SEARCH OUT THE TRUTH BEHIND IT, AND TO MEET THE CREATOR. Then, after you had MET THE CREATOR, and UNDERSTOOD THE REAL TRUTH, you could come back and warn the others, and THEN all of your services to mankind, your helps, your donations and time and effort would be REWARDED BY THE CREATOR AND HIS PROPHET.

They would be rewarded because when one UNLOCKED THE TRUTH behind the GAME, one also discovered the SPIRIT OF TRUTH, and his method of acquittal was simple: He imparted HIS OWN SPIRIT into each player. Now, when they came back into the game, they had HIS SPIRIT, and did their good deeds in THE SPIRIT OF TRUTH. And those were the only deeds that counted.

And so it was that millions of people who believed upon the PROPHET HIMSELF were stunned to find out that they did not really know or understand what he wanted. They had not obeyed any of his words, nor paid any attention to his WARNINGS. When they stood before him, he said to them: “GET AWAY FROM ME, I NEVER KNEW YOU.” It was a truth, because they had never taken the time to FIND HIM. He was well hidden, but not far from them. He was a secret, but his secret was open to all that would search it out.

THE GAME came to a close. Billions perished because they would not take the time to EXTRICATE THEMSELVES FROM THE GAME. All they did was PLAY IT and BELIEVED THE OTHER FOOLS THAT PLAYED IT AS WELL.

Only A FEW SURVIVED THE GAME. And the CREATOR CLOSED THE GAME. He turned to the FEW FAITHFUL and they went on to other worlds, and to other places, so great and so mysterious and so wonderful you would not believe it though told you. You would not believe it, because you think this story of THE GAME is simply a story. It isn’t.

 

THE GAME © 2019 Stewart C. Best All Rights Reserved



 

THE GAME is included as a FREE BONUS with Stewart Best’s Latest Book:

Finding Home – Love Is All There Is

For More Information, Including How to Purchase, CLICK HERE:

Hot Off the Press: FINDING HOME – Love is ALL There Is

 

 



CLICK HERE For A Testimony of Authentic Regeneration From a Remarkable Young Lady — This is Not Your Typical “Testimony”



 

Be sure you are saved, and not just think you are. Do you have the right KIND of faith?

Matt 7:13-14:

Enter ye in at the strait gate: for wide is the gate, and broad is the way, that leadeth to destruction, and many there be which go in thereat: (Matt 7:13)

Because strait is the gate, and narrow is the way, which leadeth unto life, and few there be that find it. (Matt 7:14)
 

 Jesus Christ Said Few Would DO It — The True Gospel in Under Ten Minutes

 10-Minute Preaching: “Your Whole Entire Life Is Supposed to Get You Out of the Matrix”

 


 

→  Time is running out for mankind – even for the vast majority of Christians who think they are going to Heaven but are not – just as Jesus said. A DELUSION OF A SALVATION THAT DOES NOT EXIST.

→  The Bible is clear – only 1 in 1000 Christians is actually BORN AGAIN.

→  No Cross, No Death, No Judgment – No Crown of Eternal Life!!

→  The time is now getting so short to escape the Matrix, in truth!!

→  For more information, FREELY-download and study out (2Tim 2:15) while you can:

Whoso loveth instruction loveth knowledge: but he that hateth reproof is brutish. (Prov 12:1)

→  (1) The Mystery of Christ (PDF) (Rom 16:25; Eph 3:4, 9; Col 1:27, 4:3-4)

  (2) The Dark/Light Series (PDF) (1Cor 13:12) — A Guide to Authentic Salvation (by Stewart Best)

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    Total 2 comments
    • Anonymous

      BINNED.

    • One Who Waits

      The Truth of Jesus Christ in a wonderful, prophetic novella.

      I wonder how many, who read this “story” truly understood its reality and took up the challenge?

      I’ll go even further, out of ALL these “views”, I wonder how many people actually finished reading it? The most profound bit of wisdom anyone should read.

      And out of ALL those views, only one little cryptic comment was ever left…

      God bless you brother for posting this.

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